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-rw-r--r--projects/openttd_vs80.vcproj4
-rw-r--r--projects/openttd_vs90.vcproj4
-rw-r--r--source.list1
-rw-r--r--src/ground_vehicle.cpp150
-rw-r--r--src/ground_vehicle.hpp3
-rw-r--r--src/train.h5
-rw-r--r--src/train_cmd.cpp128
7 files changed, 164 insertions, 131 deletions
diff --git a/projects/openttd_vs80.vcproj b/projects/openttd_vs80.vcproj
index 3bd155680..c9fec0861 100644
--- a/projects/openttd_vs80.vcproj
+++ b/projects/openttd_vs80.vcproj
@@ -572,6 +572,10 @@
>
</File>
<File
+ RelativePath=".\..\src\ground_vehicle.cpp"
+ >
+ </File>
+ <File
RelativePath=".\..\src\heightmap.cpp"
>
</File>
diff --git a/projects/openttd_vs90.vcproj b/projects/openttd_vs90.vcproj
index f95dd212a..a3c51ea7e 100644
--- a/projects/openttd_vs90.vcproj
+++ b/projects/openttd_vs90.vcproj
@@ -569,6 +569,10 @@
>
</File>
<File
+ RelativePath=".\..\src\ground_vehicle.cpp"
+ >
+ </File>
+ <File
RelativePath=".\..\src\heightmap.cpp"
>
</File>
diff --git a/source.list b/source.list
index 66c121688..483791309 100644
--- a/source.list
+++ b/source.list
@@ -28,6 +28,7 @@ gamelog.cpp
genworld.cpp
gfx.cpp
gfxinit.cpp
+ground_vehicle.cpp
heightmap.cpp
highscore.cpp
ini.cpp
diff --git a/src/ground_vehicle.cpp b/src/ground_vehicle.cpp
new file mode 100644
index 000000000..1ab6da9da
--- /dev/null
+++ b/src/ground_vehicle.cpp
@@ -0,0 +1,150 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file ground_vehicle.cpp Implementation of GroundVehicle. */
+
+#include "stdafx.h"
+#include "train.h"
+#include "ground_vehicle.hpp"
+#include "window_type.h"
+#include "vehicle_gui.h"
+#include "window_func.h"
+
+/**
+ * Recalculates the cached total power of a vehicle. Should be called when the consist is changed.
+ */
+template <class T, VehicleType Type>
+void GroundVehicle<T, Type>::PowerChanged()
+{
+ assert(this->First() == this);
+ const T *v = T::From(this);
+
+ uint32 total_power = 0;
+ uint32 max_te = 0;
+ uint32 number_of_parts = 0;
+ uint16 max_track_speed = v->GetInitialMaxSpeed();
+
+ for (const T *u = v; u != NULL; u = u->Next()) {
+ uint32 current_power = u->GetPower();
+ total_power += current_power;
+
+ /* Only powered parts add tractive effort. */
+ if (current_power > 0) max_te += u->GetWeight() * u->GetTractiveEffort();
+ total_power += u->GetPoweredPartPower(v);
+ number_of_parts++;
+
+ /* Get minimum max speed for this track. */
+ uint16 track_speed = u->GetMaxTrackSpeed();
+ if (track_speed > 0) max_track_speed = min(max_track_speed, track_speed);
+ }
+
+ this->acc_cache.cached_axle_resistance = 60 * number_of_parts;
+ this->acc_cache.cached_air_drag = 20 + 3 * number_of_parts;
+
+ max_te *= 10000; // Tractive effort in (tonnes * 1000 * 10 =) N.
+ max_te /= 256; // Tractive effort is a [0-255] coefficient.
+ if (this->acc_cache.cached_power != total_power || this->acc_cache.cached_max_te != max_te) {
+ /* Stop the vehicle if it has no power. */
+ if (total_power == 0) this->vehstatus |= VS_STOPPED;
+
+ this->acc_cache.cached_power = total_power;
+ this->acc_cache.cached_max_te = max_te;
+ SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
+ SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
+ }
+
+ this->acc_cache.cached_max_track_speed = max_track_speed;
+}
+
+/**
+ * Recalculates the cached weight of a vehicle and its parts. Should be called each time the cargo on
+ * the consist changes.
+ */
+template <class T, VehicleType Type>
+void GroundVehicle<T, Type>::CargoChanged()
+{
+ assert(this->First() == this);
+ uint32 weight = 0;
+
+ for (T *u = T::From(this); u != NULL; u = u->Next()) {
+ uint32 current_weight = u->GetWeight();
+ weight += current_weight;
+ u->acc_cache.cached_slope_resistance = current_weight * u->GetSlopeSteepness();
+ }
+
+ /* Store consist weight in cache. */
+ this->acc_cache.cached_weight = weight;
+
+ /* Now update vehicle power (tractive effort is dependent on weight). */
+ this->PowerChanged();
+}
+
+/**
+ * Calculates the acceleration of the vehicle under its current conditions.
+ * @return Current acceleration of the vehicle.
+ */
+template <class T, VehicleType Type>
+int GroundVehicle<T, Type>::GetAcceleration() const
+{
+ /* Templated class used for function calls for performance reasons. */
+ const T *v = T::From(this);
+ int32 speed = v->GetCurrentSpeed();
+
+ /* Weight is stored in tonnes. */
+ int32 mass = this->acc_cache.cached_weight;
+
+ /* Power is stored in HP, we need it in watts. */
+ int32 power = this->acc_cache.cached_power * 746;
+
+ int32 resistance = 0;
+
+ bool maglev = v->GetAccelerationType() == 2;
+
+ const int area = 120;
+ if (!maglev) {
+ resistance = (13 * mass) / 10;
+ resistance += this->acc_cache.cached_axle_resistance;
+ resistance += (v->GetRollingFriction() * mass * speed) / 1000;
+ resistance += (area * this->acc_cache.cached_air_drag * speed * speed) / 10000;
+ } else {
+ resistance += (area * this->acc_cache.cached_air_drag * speed * speed) / 20000;
+ }
+
+ resistance += v->GetSlopeResistance();
+ resistance *= 4; //[N]
+
+ /* This value allows to know if the vehicle is accelerating or braking. */
+ AccelStatus mode = v->GetAccelerationStatus();
+
+ const int max_te = this->acc_cache.cached_max_te; // [N]
+ int force;
+ if (speed > 0) {
+ if (!maglev) {
+ force = power / speed; //[N]
+ force *= 22;
+ force /= 10;
+ if (mode == AS_ACCEL && force > max_te) force = max_te;
+ } else {
+ force = power / 25;
+ }
+ } else {
+ /* "Kickoff" acceleration. */
+ force = (mode == AS_ACCEL && !maglev) ? min(max_te, power) : power;
+ force = max(force, (mass * 8) + resistance);
+ }
+
+ if (mode == AS_ACCEL) {
+ return (force - resistance) / (mass * 2);
+ } else {
+ return min(-force - resistance, -10000) / mass;
+ }
+}
+
+/* Instantiation for Train */
+template struct GroundVehicle<Train, VEH_TRAIN>;
diff --git a/src/ground_vehicle.hpp b/src/ground_vehicle.hpp
index 200d37830..c87dbf76f 100644
--- a/src/ground_vehicle.hpp
+++ b/src/ground_vehicle.hpp
@@ -49,6 +49,9 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
*/
GroundVehicle() : SpecializedVehicle<T, Type>() {}
+ void PowerChanged();
+ void CargoChanged();
+ int GetAcceleration() const;
};
#endif /* GROUND_VEHICLE_HPP */
diff --git a/src/train.h b/src/train.h
index bbb8ab3e9..30226e605 100644
--- a/src/train.h
+++ b/src/train.h
@@ -110,6 +110,8 @@ struct Train : public GroundVehicle<Train, VEH_TRAIN> {
/** We want to 'destruct' the right class. */
virtual ~Train() { this->PreDestructor(); }
+ friend struct GroundVehicle<Train, VEH_TRAIN>; // GroundVehicle needs to use the acceleration functions defined at Train.
+
const char *GetTypeString() const { return "train"; }
void MarkDirty();
void UpdateDeltaXY(Direction direction);
@@ -135,15 +137,12 @@ struct Train : public GroundVehicle<Train, VEH_TRAIN> {
int GetCurveSpeedLimit() const;
void ConsistChanged(bool same_length);
- void CargoChanged();
- void PowerChanged();
int UpdateSpeed();
void UpdateAcceleration();
int GetCurrentMaxSpeed() const;
- int GetAcceleration() const;
/**
* enum to handle train subtypes
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index 90ff4dd1c..39ef3c33f 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -88,75 +88,6 @@ byte FreightWagonMult(CargoID cargo)
return _settings_game.vehicle.freight_trains;
}
-
-/**
- * Recalculates the cached total power of a train. Should be called when the consist is changed
- */
-void Train::PowerChanged()
-{
- assert(this->First() == this);
-
- uint32 total_power = 0;
- uint32 max_te = 0;
- uint32 number_of_parts = 0;
- uint16 max_track_speed = this->GetInitialMaxSpeed();
-
- for (const Train *u = this; u != NULL; u = u->Next()) {
- uint32 current_power = u->GetPower();
- total_power += current_power;
-
- /* Only powered parts add tractive effort */
- if (current_power > 0) max_te += u->GetWeight() * u->GetTractiveEffort();
- total_power += u->GetPoweredPartPower(this);
- number_of_parts++;
-
- /* Get minimum max speed for this track */
- uint16 track_speed = u->GetMaxTrackSpeed();
- if (track_speed > 0) max_track_speed = min(max_track_speed, track_speed);
- }
-
- this->acc_cache.cached_axle_resistance = 60 * number_of_parts;
- this->acc_cache.cached_air_drag = 20 + 3 * number_of_parts;
-
- max_te *= 10000; // Tractive effort in (tonnes * 1000 * 10 =) N
- max_te /= 256; // Tractive effort is a [0-255] coefficient
- if (this->acc_cache.cached_power != total_power || this->acc_cache.cached_max_te != max_te) {
- /* Stop the vehicle if it has no power */
- if (total_power == 0) this->vehstatus |= VS_STOPPED;
-
- this->acc_cache.cached_power = total_power;
- this->acc_cache.cached_max_te = max_te;
- SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
- SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
- }
-
- this->acc_cache.cached_max_track_speed = max_track_speed;
-}
-
-
-/**
- * Recalculates the cached weight of a train and its vehicles. Should be called each time the cargo on
- * the consist changes.
- */
-void Train::CargoChanged()
-{
- assert(this->First() == this);
- uint32 weight = 0;
-
- for (Train *u = this; u != NULL; u = u->Next()) {
- uint32 current_weight = u->GetWeight();
- weight += current_weight;
- u->acc_cache.cached_slope_resistance = current_weight * u->GetSlopeSteepness();
- }
-
- /* store consist weight in cache */
- this->acc_cache.cached_weight = weight;
-
- /* Now update train power (tractive effort is dependent on weight) */
- this->PowerChanged();
-}
-
-
/** Logs a bug in GRF and shows a warning message if this
* is for the first time this happened.
* @param u first vehicle of chain
@@ -501,65 +432,6 @@ int Train::GetCurrentMaxSpeed() const
return min(max_speed, this->acc_cache.cached_max_track_speed);
}
-/**
- * Calculates the acceleration of the vehicle under its current conditions.
- * @return Current acceleration of the vehicle.
- */
-
-int Train::GetAcceleration() const
-{
- int32 speed = this->GetCurrentSpeed();
-
- /* Weight is stored in tonnes */
- int32 mass = this->acc_cache.cached_weight;
-
- /* Power is stored in HP, we need it in watts. */
- int32 power = this->acc_cache.cached_power * 746;
-
- int32 resistance = 0;
-
- bool maglev = this->GetAccelerationType() == 2;
-
- const int area = 120;
- if (!maglev) {
- resistance = (13 * mass) / 10;
- resistance += this->acc_cache.cached_axle_resistance;
- resistance += (this->GetRollingFriction() * mass * speed) / 1000;
- resistance += (area * this->acc_cache.cached_air_drag * speed * speed) / 10000;
- } else {
- resistance += (area * this->acc_cache.cached_air_drag * speed * speed) / 20000;
- }
-
- resistance += this->GetSlopeResistance();
- resistance *= 4; //[N]
-
- /* This value allows to know if the vehicle is accelerating or braking. */
- AccelStatus mode = this->GetAccelerationStatus();
-
- const int max_te = this->acc_cache.cached_max_te; // [N]
- int force;
- if (speed > 0) {
- if (!maglev) {
- force = power / speed; //[N]
- force *= 22;
- force /= 10;
- if (mode == AS_ACCEL && force > max_te) force = max_te;
- } else {
- force = power / 25;
- }
- } else {
- /* "kickoff" acceleration */
- force = (mode == AS_ACCEL && !maglev) ? min(max_te, power) : power;
- force = max(force, (mass * 8) + resistance);
- }
-
- if (mode == AS_ACCEL) {
- return (force - resistance) / (mass * 2);
- } else {
- return min(-force - resistance, -10000) / mass;
- }
-}
-
void Train::UpdateAcceleration()
{
assert(this->IsFrontEngine());