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authorcelestar <celestar@openttd.org>2006-06-02 13:05:41 +0000
committercelestar <celestar@openttd.org>2006-06-02 13:05:41 +0000
commit25a63ec7af6fadb2d33ef84f79597c14b10e7f39 (patch)
treed5df4e2831609eca45d7ea4558e09a600089ead2 /yapf/yapf_road.cpp
parentd680fcec772d422b88ea4802add2e6195c6327a2 (diff)
downloadopenttd-25a63ec7af6fadb2d33ef84f79597c14b10e7f39.tar.xz
(svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above: Any railway track combination (excluding depots and waypoints) Any road combination (excluding depots) Clear tiles (duh), including fields Tunnel entrances Bridge heads Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing There are still a number of visual problems remaining, especially when electric railways are on or under the bridge. DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
Diffstat (limited to 'yapf/yapf_road.cpp')
-rw-r--r--yapf/yapf_road.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/yapf/yapf_road.cpp b/yapf/yapf_road.cpp
index 3f2a9fe40..5bf679b56 100644
--- a/yapf/yapf_road.cpp
+++ b/yapf/yapf_road.cpp
@@ -423,7 +423,9 @@ uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile)
Depot* YapfFindNearestRoadDepot(const Vehicle *v)
{
TileIndex tile = v->tile;
+#if 0 /* NOT NEEDED, function does/did nothing */
if (v->u.road.state == 255) tile = GetVehicleOutOfTunnelTile(v);
+#endif
Trackdir trackdir = GetVehicleTrackdir(v);
if ((GetTileTrackStatus(tile, TRANSPORT_ROAD) & TrackdirToTrackdirBits(trackdir)) == 0)
return NULL;