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author | bjarni <bjarni@openttd.org> | 2006-09-24 15:01:02 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2006-09-24 15:01:02 +0000 |
commit | b0101164e403947b3c676df45921413a69685df3 (patch) | |
tree | 680aa98cd17642b6eb9f646e79fac71932347f3c /window.h | |
parent | 98ba395277708f1e1fbddacee1f909fac366e96c (diff) | |
download | openttd-b0101164e403947b3c676df45921413a69685df3.tar.xz |
(svn r6503) -Codechange: added a function to tell what vehicles a depot contains
This will ensure that you can always get the same list when checking for vehicles in a depot (no need to duplicate code for each place, that needs such a list)
Since the vehicles are only looped once for each redraw, drawing speed is around twice as fast (measured to be 114%-121% faster depending on the number of vehicles in the game)
Diffstat (limited to 'window.h')
-rw-r--r-- | window.h | 6 |
1 files changed, 6 insertions, 0 deletions
@@ -394,6 +394,12 @@ assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(replaceveh_d)); typedef struct { VehicleID sel; + uint16 engine_list_length; + uint16 wagon_list_length; + uint16 engine_count; + uint16 wagon_count; + Vehicle **vehicle_list; + Vehicle **wagon_list; } traindepot_d; assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(traindepot_d)); |