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author | Darkvater <darkvater@openttd.org> | 2006-11-15 21:01:19 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-11-15 21:01:19 +0000 |
commit | a353e354fddb3a242f35c7d9dcbb76ee5c92e4f1 (patch) | |
tree | 5ba9323bfd824f096f19b533df5deb1a2d4ba669 /window.h | |
parent | b713974cd885defceace4f786254fe2127158a23 (diff) | |
download | openttd-a353e354fddb3a242f35c7d9dcbb76ee5c92e4f1.tar.xz |
(svn r7157) -Fix [FS#221, SF1168820]: Some mouse events possibly lost under high CPU load, handle
mouse input right away instead of waiting for GameLoop. (KUDr)
Diffstat (limited to 'window.h')
-rw-r--r-- | window.h | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -802,6 +802,7 @@ void ResetWindowSystem(void); int GetMenuItemIndex(const Window *w, int x, int y); void InputLoop(void); void HandleKeypress(uint32 key); +void HandleMouseEvents(void); void UpdateWindows(void); void InvalidateWidget(const Window *w, byte widget_index); void InvalidateThisWindowData(Window *w); |