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authordarkvater <darkvater@openttd.org>2005-01-13 16:28:47 +0000
committerdarkvater <darkvater@openttd.org>2005-01-13 16:28:47 +0000
commit84adfdf8c865e33e18f9e79328c37eaa6bfbcb88 (patch)
tree3e1729e6f6d4e134ab87140f082b967a21b9cfd7 /window.h
parent9a287d932dc0faf2a7c71c4b638b6bbac3aefcf6 (diff)
downloadopenttd-84adfdf8c865e33e18f9e79328c37eaa6bfbcb88.tar.xz
(svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game
-Fix: fixed some compiler warnings -Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
Diffstat (limited to 'window.h')
-rw-r--r--window.h11
1 files changed, 8 insertions, 3 deletions
diff --git a/window.h b/window.h
index ca2691508..4f59dab9e 100644
--- a/window.h
+++ b/window.h
@@ -365,9 +365,14 @@ typedef struct {
} news_d;
typedef struct {
- int i;
- int j;
-} general_d;
+ uint32 background_img;
+ int8 rank;
+} highscore_d;
+
+typedef struct {
+ int height;
+ uint16 counter;
+} scroller_d;
typedef enum VehicleListFlags {
VL_DESC = 0x01,