summaryrefslogtreecommitdiff
path: root/window.c
diff options
context:
space:
mode:
authorbjarni <bjarni@openttd.org>2006-11-13 20:33:51 +0000
committerbjarni <bjarni@openttd.org>2006-11-13 20:33:51 +0000
commited46b7d3807f4cd6bfe3ace57faa41076ab3e998 (patch)
tree995d92da1def66f510b9f9b1a66bbbca39cc849d /window.c
parent21dd00b2992c84d5a17568d1de2da5f6d3439184 (diff)
downloadopenttd-ed46b7d3807f4cd6bfe3ace57faa41076ab3e998.tar.xz
(svn r7138) -Fix: [vehicle list windows] fixed a rare crash where having some (not all) vehicle list windows open for a player, that goes bankrupt would crash the game
-Codechange: closing all windows for a player will now loop all windows and close those, which got the player as caption instead of having a list of windows to close
Diffstat (limited to 'window.c')
-rw-r--r--window.c37
1 files changed, 37 insertions, 0 deletions
diff --git a/window.c b/window.c
index d6eaa16da..4f2a238f4 100644
--- a/window.c
+++ b/window.c
@@ -348,6 +348,43 @@ void DeleteWindowByClass(WindowClass cls)
}
}
+void DeletePlayerWindows(PlayerID pi)
+{
+ Window *w;
+
+ for (w = _windows; w != _last_window;) {
+ if (w->caption_color == pi) {
+ DeleteWindow(w);
+ w = _windows;
+ } else {
+ w++;
+ }
+ }
+
+ /* Also delete the player specific windows, that haven't got the caption set */
+ DeleteWindowById(WC_BUY_COMPANY, pi);
+}
+
+/* Change the owner of all the windows one player can take over from another player (like vehicle view windows) */
+void ChangeWindowOwner(PlayerID old_player, PlayerID new_player)
+{
+ Window *w;
+
+ for (w = _windows; w != _last_window; w++) {
+ if (w->caption_color != old_player) continue;
+ if (w->window_class == WC_PLAYER_COLOR) continue;
+ if (w->window_class == WC_FINANCES) continue;
+ if (w->window_class == WC_STATION_LIST) continue;
+ if (w->window_class == WC_TRAINS_LIST) continue;
+ if (w->window_class == WC_ROADVEH_LIST) continue;
+ if (w->window_class == WC_SHIPS_LIST) continue;
+ if (w->window_class == WC_AIRCRAFT_LIST) continue;
+ if (w->window_class == WC_BUY_COMPANY) continue;
+ if (w->window_class == WC_COMPANY) continue;
+ w->caption_color = new_player;
+ }
+}
+
static Window *BringWindowToFront(Window *w);