diff options
author | bjarni <bjarni@openttd.org> | 2005-01-02 17:23:04 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2005-01-02 17:23:04 +0000 |
commit | 29d8c5bb5056dc8efa6c953595056697fc876760 (patch) | |
tree | 5fb0d626bc9f756094332a0dd97b98d42fce0a55 /window.c | |
parent | a11f46fed48fa6606f2d84c8f96d79efbad83197 (diff) | |
download | openttd-29d8c5bb5056dc8efa6c953595056697fc876760.tar.xz |
(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
Diffstat (limited to 'window.c')
-rw-r--r-- | window.c | 5 |
1 files changed, 4 insertions, 1 deletions
@@ -44,7 +44,7 @@ void DispatchLeftClickEvent(Window *w, int x, int y) { case WWT_NODISTXTBTN: break; } - } else if (wi->type == WWT_SCROLLBAR || wi->type == WWT_HSCROLLBAR) { + } else if (wi->type == WWT_SCROLLBAR || wi->type == WWT_SCROLL2BAR || wi->type == WWT_HSCROLLBAR) { ScrollbarClickHandler(w, wi, e.click.pt.x, e.click.pt.y); } @@ -953,6 +953,9 @@ static bool HandleScrollbarScrolling() if (w->flags4 & WF_HSCROLL) { sb = &w->hscroll; i = _cursor.pos.x - _cursorpos_drag_start.x; + } else if (w->flags4 & WF_SCROLL2){ + sb = &w->vscroll2; + i = _cursor.pos.y - _cursorpos_drag_start.y; } else { sb = &w->vscroll; i = _cursor.pos.y - _cursorpos_drag_start.y; |