From 29d8c5bb5056dc8efa6c953595056697fc876760 Mon Sep 17 00:00:00 2001 From: bjarni Date: Sun, 2 Jan 2005 17:23:04 +0000 Subject: (svn r1323) Adding autoreplace feature This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame() --- window.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'window.c') diff --git a/window.c b/window.c index 8bcb690f5..4474b8604 100644 --- a/window.c +++ b/window.c @@ -44,7 +44,7 @@ void DispatchLeftClickEvent(Window *w, int x, int y) { case WWT_NODISTXTBTN: break; } - } else if (wi->type == WWT_SCROLLBAR || wi->type == WWT_HSCROLLBAR) { + } else if (wi->type == WWT_SCROLLBAR || wi->type == WWT_SCROLL2BAR || wi->type == WWT_HSCROLLBAR) { ScrollbarClickHandler(w, wi, e.click.pt.x, e.click.pt.y); } @@ -953,6 +953,9 @@ static bool HandleScrollbarScrolling() if (w->flags4 & WF_HSCROLL) { sb = &w->hscroll; i = _cursor.pos.x - _cursorpos_drag_start.x; + } else if (w->flags4 & WF_SCROLL2){ + sb = &w->vscroll2; + i = _cursor.pos.y - _cursorpos_drag_start.y; } else { sb = &w->vscroll; i = _cursor.pos.y - _cursorpos_drag_start.y; -- cgit v1.2.3-54-g00ecf