diff options
author | dominik <dominik@openttd.org> | 2004-12-13 22:10:12 +0000 |
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committer | dominik <dominik@openttd.org> | 2004-12-13 22:10:12 +0000 |
commit | 0a1e697a292e7ffaafc7e19226adf2383889a4fc (patch) | |
tree | 4a420e366039274cda5a356049fa055e5d97bcbe /win32.c | |
parent | 5a2c5fed091e9264bdafc68325fc1ba3b9ff186f (diff) | |
download | openttd-0a1e697a292e7ffaafc7e19226adf2383889a4fc.tar.xz |
(svn r1076) Feature: Patch setting to autosave the game on exit
If you set autosave_on_exit = true in openttd.cfg, your game will be saved as exit.sav in the autosave folder and you won't be asked if you want to quit the game any more.
Diffstat (limited to 'win32.c')
-rw-r--r-- | win32.c | 12 |
1 files changed, 11 insertions, 1 deletions
@@ -181,6 +181,8 @@ static void ClientSizeChanged(int w, int h) } } +void DoExitSave(); + static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch(msg) { @@ -224,7 +226,15 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP } case WM_CLOSE: - AskExitGame(); + // do not ask to quit on the main screen + if (_game_mode != GM_MENU) { + if(_patches.autosave_on_exit) { + DoExitSave(); + _exit_game = true; + } else + AskExitGame(); + } else + return ML_QUIT; return 0; case WM_LBUTTONDOWN: |