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author | darkvater <darkvater@openttd.org> | 2005-01-30 16:54:39 +0000 |
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committer | darkvater <darkvater@openttd.org> | 2005-01-30 16:54:39 +0000 |
commit | 1527ef3db001a1bb609f8c331313a52c9ac69888 (patch) | |
tree | 49b3e495609d4e23cf7be92ce87f031d35282063 /win32.c | |
parent | 8580e73b65c94f978319b2b4e7f4dc1833bfa149 (diff) | |
download | openttd-1527ef3db001a1bb609f8c331313a52c9ac69888.tar.xz |
(svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled when it was out of focus (dominik)
Diffstat (limited to 'win32.c')
-rw-r--r-- | win32.c | 13 |
1 files changed, 8 insertions, 5 deletions
@@ -714,11 +714,14 @@ static int Win32GdiMainLoop(void) _dbg_screen_rect = _wnd.has_focus && GetAsyncKeyState(VK_CAPITAL)<0; // determine which directional keys are down - _dirkeys = - (GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) + - (GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) + - (GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) + - (GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0); + if (_wnd.has_focus) { + _dirkeys = + (GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) + + (GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) + + (GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) + + (GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0); + } else + _dirkeys = 0; GameLoop(); _cursor.delta.x = _cursor.delta.y = 0; |