From 1527ef3db001a1bb609f8c331313a52c9ac69888 Mon Sep 17 00:00:00 2001 From: darkvater Date: Sun, 30 Jan 2005 16:54:39 +0000 Subject: (svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled when it was out of focus (dominik) --- win32.c | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) (limited to 'win32.c') diff --git a/win32.c b/win32.c index 1b6661abe..022472766 100644 --- a/win32.c +++ b/win32.c @@ -714,11 +714,14 @@ static int Win32GdiMainLoop(void) _dbg_screen_rect = _wnd.has_focus && GetAsyncKeyState(VK_CAPITAL)<0; // determine which directional keys are down - _dirkeys = - (GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) + - (GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) + - (GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) + - (GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0); + if (_wnd.has_focus) { + _dirkeys = + (GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) + + (GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) + + (GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) + + (GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0); + } else + _dirkeys = 0; GameLoop(); _cursor.delta.x = _cursor.delta.y = 0; -- cgit v1.2.3-54-g00ecf