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authortruelight <truelight@openttd.org>2005-03-24 17:03:37 +0000
committertruelight <truelight@openttd.org>2005-03-24 17:03:37 +0000
commit83637d164e8be15166aeb39134170ecbe02173d3 (patch)
tree45d160ba77950eea4f380bd7ff3bbcf6644f651a /waypoint.c
parentf86318407ca89cecce23128f34c61f9fa4f078b7 (diff)
downloadopenttd-83637d164e8be15166aeb39134170ecbe02173d3.tar.xz
(svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
-Codechange: rewrote some functions while moving waypoint-stuff -Add: added support for 64k waypoints -Fix: made the waypoint struct a bit more logic (no bit-fucking)
Diffstat (limited to 'waypoint.c')
-rw-r--r--waypoint.c459
1 files changed, 459 insertions, 0 deletions
diff --git a/waypoint.c b/waypoint.c
new file mode 100644
index 000000000..47170df65
--- /dev/null
+++ b/waypoint.c
@@ -0,0 +1,459 @@
+#include "stdafx.h"
+#include "ttd.h"
+
+#include "command.h"
+#include "gfx.h"
+#include "map.h"
+#include "order.h"
+#include "saveload.h"
+#include "station.h"
+#include "tile.h"
+#include "town.h"
+#include "waypoint.h"
+#include "table/sprites.h"
+#include "table/strings.h"
+#include "table/track_land.h"
+
+enum {
+ /* Max waypoints: 64000 (8 * 8000) */
+ WAYPOINT_POOL_BLOCK_SIZE_BITS = 3, /* In bits, so (1 << 3) == 8 */
+ WAYPOINT_POOL_MAX_BLOCKS = 8000,
+
+ MAX_WAYPOINTS_PER_TOWN = 64,
+};
+
+/**
+ * Called if a new block is added to the waypoint-pool
+ */
+static void WaypointPoolNewBlock(uint start_item)
+{
+ Waypoint *wp;
+
+ FOR_ALL_WAYPOINTS_FROM(wp, start_item)
+ wp->index = start_item++;
+}
+
+/* Initialize the town-pool */
+MemoryPool _waypoint_pool = { "Waypoints", WAYPOINT_POOL_MAX_BLOCKS, WAYPOINT_POOL_BLOCK_SIZE_BITS, sizeof(Waypoint), &WaypointPoolNewBlock, 0, 0, NULL };
+
+/* Create a new waypoint */
+Waypoint *AllocateWaypoint(void)
+{
+ Waypoint *wp;
+
+ FOR_ALL_WAYPOINTS(wp) {
+ if (wp->xy == 0) {
+ uint index = wp->index;
+
+ memset(wp, 0, sizeof(Waypoint));
+ wp->index = index;
+
+ return wp;
+ }
+ }
+
+ /* Check if we can add a block to the pool */
+ if (AddBlockToPool(&_waypoint_pool))
+ return AllocateWaypoint();
+
+ return NULL;
+}
+
+/* Fetch a waypoint by tile */
+Waypoint *GetWaypointByTile(TileIndex tile)
+{
+ Waypoint *wp;
+
+ FOR_ALL_WAYPOINTS(wp) {
+ if (wp->xy == tile)
+ return wp;
+ }
+
+ return NULL;
+}
+
+/* Update the sign for the waypoint */
+void UpdateWaypointSign(Waypoint *wp)
+{
+ Point pt = RemapCoords2(TileX(wp->xy) * 16, TileY(wp->xy) * 16);
+ SetDParam(0, wp->index);
+ UpdateViewportSignPos(&wp->sign, pt.x, pt.y - 0x20, STR_WAYPOINT_VIEWPORT);
+}
+
+/* Redraw the sign of a waypoint */
+void RedrawWaypointSign(Waypoint *wp)
+{
+ MarkAllViewportsDirty(
+ wp->sign.left - 6,
+ wp->sign.top,
+ wp->sign.left + (wp->sign.width_1 << 2) + 12,
+ wp->sign.top + 48);
+}
+
+/* Update all signs */
+void UpdateAllWaypointSigns(void)
+{
+ Waypoint *wp;
+
+ FOR_ALL_WAYPOINTS(wp) {
+ if (wp->xy)
+ UpdateWaypointSign(wp);
+ }
+}
+
+/* Set the default name for a waypoint */
+void MakeDefaultWaypointName(Waypoint *wp)
+{
+ Waypoint *local_wp;
+ bool used_waypoint[MAX_WAYPOINTS_PER_TOWN];
+ int i;
+
+ wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index;
+
+ memset(used_waypoint, 0, sizeof(used_waypoint));
+
+ /* Find an unused waypoint number belonging to this town */
+ FOR_ALL_WAYPOINTS(local_wp) {
+ if (wp == local_wp)
+ continue;
+
+ if (local_wp->xy && local_wp->string == STR_NULL && local_wp->town_index == wp->town_index)
+ used_waypoint[local_wp->town_cn] = true;
+ }
+
+ /* Find an empty spot */
+ for (i = 0; used_waypoint[i] && i < MAX_WAYPOINTS_PER_TOWN; i++) {}
+
+ wp->string = STR_NULL;
+ wp->town_cn = i;
+}
+
+/* Find a deleted waypoint close to a tile. */
+static Waypoint *FindDeletedWaypointCloseTo(uint tile)
+{
+ Waypoint *wp, *best = NULL;
+ uint thres = 8, cur_dist;
+
+ FOR_ALL_WAYPOINTS(wp) {
+ if (wp->deleted && wp->xy) {
+ cur_dist = DistanceManhattan(tile, wp->xy);
+ if (cur_dist < thres) {
+ thres = cur_dist;
+ best = wp;
+ }
+ }
+ }
+
+ return best;
+}
+
+/* Convert existing rail to waypoint */
+int32 CmdBuildTrainWaypoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ TileIndex tile = TILE_FROM_XY(x,y);
+ Waypoint *wp;
+ uint tileh;
+ uint dir;
+
+ SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+ if (!IsTileType(tile, MP_RAILWAY) || ((dir = 0, _map5[tile] != 1) && (dir = 1, _map5[tile] != 2)))
+ return_cmd_error(STR_1005_NO_SUITABLE_RAILROAD_TRACK);
+
+ if (!CheckTileOwnership(tile))
+ return CMD_ERROR;
+
+ if (!EnsureNoVehicle(tile)) return CMD_ERROR;
+
+ tileh = GetTileSlope(tile, NULL);
+ if (tileh != 0) {
+ if (!_patches.build_on_slopes || tileh & 0x10 || !(tileh & (0x3 << dir)) || !(tileh & ~(0x3 << dir)))
+ return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
+ }
+
+ /* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
+ wp = FindDeletedWaypointCloseTo(tile);
+ if (wp == NULL) {
+ wp = AllocateWaypoint();
+ if (wp == NULL)
+ return CMD_ERROR;
+
+ wp->town_index = 0;
+ wp->string = STR_NULL;
+ wp->town_cn = 0;
+ }
+
+ if (flags & DC_EXEC) {
+ ModifyTile(tile, MP_MAP5, RAIL_TYPE_WAYPOINT | dir);
+ if (--p1 & 0x100) { // waypoint type 0 uses default graphics
+ // custom graphics
+ _map3_lo[tile] |= 16;
+ _map3_hi[tile] = p1 & 0xff;
+ }
+
+ wp->deleted = 0;
+ wp->xy = tile;
+ wp->build_date = _date;
+
+ if (wp->town_index == STR_NULL)
+ MakeDefaultWaypointName(wp);
+
+ UpdateWaypointSign(wp);
+ RedrawWaypointSign(wp);
+ }
+
+ return _price.build_train_depot;
+}
+
+/* Internal handler to delete a waypoint */
+static void DoDeleteWaypoint(Waypoint *wp)
+{
+ Order order;
+
+ wp->xy = 0;
+
+ order.type = OT_GOTO_WAYPOINT;
+ order.station = wp->index;
+ DeleteDestinationFromVehicleOrder(order);
+
+ if (wp->string != STR_NULL)
+ DeleteName(wp->string);
+
+ RedrawWaypointSign(wp);
+}
+
+/* Daily loop for waypoints */
+void WaypointsDailyLoop(void)
+{
+ Waypoint *wp;
+
+ /* Check if we need to delete a waypoint */
+ FOR_ALL_WAYPOINTS(wp) {
+ if (wp->deleted && !--wp->deleted) {
+ DoDeleteWaypoint(wp);
+ }
+ }
+}
+
+/* Remove a waypoint */
+int32 RemoveTrainWaypoint(uint tile, uint32 flags, bool justremove)
+{
+ Waypoint *wp;
+
+ /* Make sure it's a waypoint */
+ if (!IsTileType(tile, MP_RAILWAY) || !IsRailWaypoint(_map5[tile]))
+ return CMD_ERROR;
+
+ if (!CheckTileOwnership(tile) && !(_current_player == OWNER_WATER))
+ return CMD_ERROR;
+
+ if (!EnsureNoVehicle(tile))
+ return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ int direction = _map5[tile] & RAIL_WAYPOINT_TRACK_MASK;
+
+ wp = GetWaypointByTile(tile);
+
+ wp->deleted = 30; // let it live for this many days before we do the actual deletion.
+ RedrawWaypointSign(wp);
+
+ if (justremove) {
+ ModifyTile(tile, MP_MAP5, 1<<direction);
+ _map3_lo[tile] &= ~16;
+ _map3_hi[tile] = 0;
+ } else {
+ DoClearSquare(tile);
+ SetSignalsOnBothDir(tile, direction);
+ }
+ }
+
+ return _price.remove_train_depot;
+}
+
+/* Command call to remove a waypoint */
+int32 CmdRemoveTrainWaypoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ uint tile = TILE_FROM_XY(x,y);
+ SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+ return RemoveTrainWaypoint(tile, flags, true);
+}
+
+/* Rename a waypoint
+ * p1 = id of waypoint */
+int32 CmdRenameWaypoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ Waypoint *wp;
+ StringID str;
+
+ if (_decode_parameters[0] != 0) {
+ str = AllocateNameUnique((const char*)_decode_parameters, 0);
+ if (str == 0)
+ return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ wp = GetWaypoint(p1);
+ if (wp->string != STR_NULL)
+ DeleteName(wp->string);
+
+ wp->string = str;
+ wp->town_cn = 0;
+
+ UpdateWaypointSign(wp);
+ MarkWholeScreenDirty();
+ } else {
+ DeleteName(str);
+ }
+ } else {
+ if (flags & DC_EXEC) {
+ wp = GetWaypoint(p1);
+ if (wp->string != STR_NULL)
+ DeleteName(wp->string);
+
+ MakeDefaultWaypointName(wp);
+ UpdateWaypointSign(wp);
+ MarkWholeScreenDirty();
+ }
+ }
+ return 0;
+}
+
+/* This hacks together some dummy one-shot Station structure for a waypoint. */
+Station *ComposeWaypointStation(uint tile)
+{
+ Waypoint *wp = GetWaypointByTile(tile);
+ static Station stat;
+
+ stat.train_tile = stat.xy = wp->xy;
+ stat.town = GetTown(wp->town_index);
+ stat.string_id = wp->string == STR_NULL ? /* FIXME? */ 0 : wp->string;
+ stat.build_date = wp->build_date;
+ stat.class_id = 6;
+ stat.stat_id = wp->stat_id;
+
+ return &stat;
+}
+
+extern uint16 _custom_sprites_base;
+
+/* Draw a waypoint */
+void DrawWaypointSprite(int x, int y, int stat_id, int railtype)
+{
+ StationSpec *stat;
+ uint32 relocation;
+ DrawTileSprites *cust;
+ DrawTileSeqStruct const *seq;
+ uint32 ormod, img;
+
+ ormod = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player));
+
+ x += 33;
+ y += 17;
+
+ /* draw default waypoint graphics of ID 0 */
+ if (stat_id == 0) {
+ const DrawTrackSeqStruct *dtss = _track_depot_layout_table[4];
+
+ img = dtss++->image;
+ if (img & 0x8000) img = (img & 0x7FFF) + railtype*TRACKTYPE_SPRITE_PITCH;
+ DrawSprite(img, x, y);
+
+ for (; dtss->image != 0; dtss++) {
+ Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
+ img = dtss->image;
+ if (img & 0x8000) img |= ormod;
+ DrawSprite(img, x + pt.x, y + pt.y);
+ }
+ return;
+ }
+
+ stat = GetCustomStation(STAT_CLASS_WAYP, stat_id - 1);
+ assert(stat);
+ relocation = GetCustomStationRelocation(stat, NULL, 1);
+ // emulate station tile - open with building
+ // add 1 to get the other direction
+ cust = &stat->renderdata[2];
+
+ img = cust->ground_sprite;
+ img += railtype * ((img < _custom_sprites_base) ? TRACKTYPE_SPRITE_PITCH : 1);
+
+ if (img & 0x8000) img = (img & 0x7FFF);
+ DrawSprite(img, x, y);
+
+ foreach_draw_tile_seq(seq, cust->seq) {
+ Point pt = RemapCoords(seq->delta_x, seq->delta_y, seq->delta_z);
+ uint32 image = seq->image + relocation;
+
+ DrawSprite((image&0x3FFF) | ormod, x + pt.x, y + pt.y);
+ }
+}
+
+/* Fix savegames which stored waypoints in their old format */
+void FixOldWaypoints(void)
+{
+ Waypoint *wp;
+
+ /* Convert the old 'town_or_string', to 'string' / 'town' / 'town_cn' */
+ FOR_ALL_WAYPOINTS(wp) {
+ if (wp->xy == 0)
+ continue;
+
+ wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index;
+ wp->town_cn = 0;
+ if (wp->string & 0xC000) {
+ wp->town_cn = wp->string & 0x3F;
+ wp->string = STR_NULL;
+ }
+ }
+}
+
+void InitializeWaypoints(void)
+{
+ CleanPool(&_waypoint_pool);
+ AddBlockToPool(&_waypoint_pool);
+}
+
+static const byte _waypoint_desc[] = {
+ SLE_CONDVAR(Waypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
+ SLE_CONDVAR(Waypoint, xy, SLE_UINT32, 6, 255),
+ SLE_CONDVAR(Waypoint, town_index, SLE_UINT16, 12, 255),
+ SLE_CONDVAR(Waypoint, town_cn, SLE_UINT8, 12, 255),
+ SLE_VAR(Waypoint,string, SLE_UINT16),
+ SLE_VAR(Waypoint,deleted, SLE_UINT8),
+
+ SLE_CONDVAR(Waypoint, build_date, SLE_UINT16, 3, 255),
+ SLE_CONDVAR(Waypoint, stat_id, SLE_UINT8, 3, 255),
+
+ SLE_END()
+};
+
+static void Save_WAYP(void)
+{
+ Waypoint *wp;
+
+ FOR_ALL_WAYPOINTS(wp) {
+ if (wp->xy != 0) {
+ SlSetArrayIndex(wp->index);
+ SlObject(wp, _waypoint_desc);
+ }
+ }
+}
+
+static void Load_WAYP(void)
+{
+ int index;
+
+ while ((index = SlIterateArray()) != -1) {
+ Waypoint *wp;
+
+ if (!AddBlockIfNeeded(&_waypoint_pool, index))
+ error("Waypoints: failed loading savegame: too many waypoints");
+
+ wp = GetWaypoint(index);
+ SlObject(wp, _waypoint_desc);
+ }
+}
+
+const ChunkHandler _waypoint_chunk_handlers[] = {
+ { 'CHKP', Save_WAYP, Load_WAYP, CH_ARRAY | CH_LAST},
+};