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author | truelight <truelight@openttd.org> | 2006-08-26 14:44:55 +0000 |
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committer | truelight <truelight@openttd.org> | 2006-08-26 14:44:55 +0000 |
commit | f73a2829f364b07d6f944b8b49e156b9774db39b (patch) | |
tree | 8b932464c532068bc8cf1bd6798a38de736ed602 /water_cmd.c | |
parent | 7a58659fefe7e007b4cd3d13bed21831e6c27171 (diff) | |
download | openttd-f73a2829f364b07d6f944b8b49e156b9774db39b.tar.xz |
(svn r6141) -Codechange: introduced DepotID and used it as much as possible
-Codechange: DeleteDepot removes a depot from the pool
-Codechange: DestroyDepot is called by DeleteDepot to remove all things where a depot depends on.
Last 2 changes to prepare for new pool system. Not pretty now, will be soon.
-Codechange: Removed DoDeleteDepot as it was stupid
Diffstat (limited to 'water_cmd.c')
-rw-r--r-- | water_cmd.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/water_cmd.c b/water_cmd.c index 5d50f01ac..009bdcd34 100644 --- a/water_cmd.c +++ b/water_cmd.c @@ -103,7 +103,7 @@ static int32 RemoveShipDepot(TileIndex tile, uint32 flags) if (flags & DC_EXEC) { /* Kill the depot, which is registered at the northernmost tile. Use that one */ - DoDeleteDepot(tile2 < tile ? tile2 : tile); + DeleteDepot(GetDepotByTile(tile2 < tile ? tile2 : tile)); MakeWater(tile); MakeWater(tile2); |