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authortruelight <truelight@openttd.org>2006-08-26 14:44:55 +0000
committertruelight <truelight@openttd.org>2006-08-26 14:44:55 +0000
commitf73a2829f364b07d6f944b8b49e156b9774db39b (patch)
tree8b932464c532068bc8cf1bd6798a38de736ed602 /water_cmd.c
parent7a58659fefe7e007b4cd3d13bed21831e6c27171 (diff)
downloadopenttd-f73a2829f364b07d6f944b8b49e156b9774db39b.tar.xz
(svn r6141) -Codechange: introduced DepotID and used it as much as possible
-Codechange: DeleteDepot removes a depot from the pool -Codechange: DestroyDepot is called by DeleteDepot to remove all things where a depot depends on. Last 2 changes to prepare for new pool system. Not pretty now, will be soon. -Codechange: Removed DoDeleteDepot as it was stupid
Diffstat (limited to 'water_cmd.c')
-rw-r--r--water_cmd.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/water_cmd.c b/water_cmd.c
index 5d50f01ac..009bdcd34 100644
--- a/water_cmd.c
+++ b/water_cmd.c
@@ -103,7 +103,7 @@ static int32 RemoveShipDepot(TileIndex tile, uint32 flags)
if (flags & DC_EXEC) {
/* Kill the depot, which is registered at the northernmost tile. Use that one */
- DoDeleteDepot(tile2 < tile ? tile2 : tile);
+ DeleteDepot(GetDepotByTile(tile2 < tile ? tile2 : tile));
MakeWater(tile);
MakeWater(tile2);