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author | tron <tron@openttd.org> | 2006-05-21 13:51:36 +0000 |
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committer | tron <tron@openttd.org> | 2006-05-21 13:51:36 +0000 |
commit | e774caca2af3bed3c9643da9a4e2faee2d1a7a27 (patch) | |
tree | a0f8f35f08e024362e9469a68b9d671758791404 /water_cmd.c | |
parent | c0021cf9372c3ee54766fd3ff04d0c8bd90ccb31 (diff) | |
download | openttd-e774caca2af3bed3c9643da9a4e2faee2d1a7a27.tar.xz |
(svn r4940) Remove the dubious feature of remembering the last built depot. It serves no real purpose except causing confusion
Diffstat (limited to 'water_cmd.c')
-rw-r--r-- | water_cmd.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/water_cmd.c b/water_cmd.c index b66558a8d..a841efeed 100644 --- a/water_cmd.c +++ b/water_cmd.c @@ -78,7 +78,6 @@ int32 CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (flags & DC_EXEC) { depot->xy = tile; - _last_built_ship_depot_tile = tile; depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index; MakeShipDepot(tile,_current_player, DEPOT_NORTH, p1); @@ -698,10 +697,6 @@ static uint32 VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y) return 0; } -void InitializeDock(void) -{ - _last_built_ship_depot_tile = 0; -} const TileTypeProcs _tile_type_water_procs = { DrawTile_Water, /* draw_tile_proc */ |