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author | tron <tron@openttd.org> | 2005-11-16 11:52:21 +0000 |
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committer | tron <tron@openttd.org> | 2005-11-16 11:52:21 +0000 |
commit | 45186b16010cb979ef9d7e4613fef81690bb6937 (patch) | |
tree | 21dd2488322444c1a42a2123ab3a7000b0b141b5 /water_cmd.c | |
parent | c87511026ac04528317045155d5842cd76a66fb6 (diff) | |
download | openttd-45186b16010cb979ef9d7e4613fef81690bb6937.tar.xz |
(svn r3194) Don't use FindLandscapeHeightByTile() when it's overkill
Diffstat (limited to 'water_cmd.c')
-rw-r--r-- | water_cmd.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/water_cmd.c b/water_cmd.c index 3a5c3924e..fcfa4211b 100644 --- a/water_cmd.c +++ b/water_cmd.c @@ -39,9 +39,10 @@ static void FloodVehicle(Vehicle *v); static bool IsClearWaterTile(TileIndex tile) { - TileInfo ti; - FindLandscapeHeightByTile(&ti, tile); - return (ti.type == MP_WATER && ti.tileh == 0 && ti.map5 == 0); + return + IsTileType(tile, MP_WATER) && + _m[tile].m5 == 0 && + GetTileSlope(tile, NULL) == 0; } /** Build a ship depot. |