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authorpeter1138 <peter1138@openttd.org>2006-06-28 17:33:04 +0000
committerpeter1138 <peter1138@openttd.org>2006-06-28 17:33:04 +0000
commit08c50b7441d6d5377ea815330f9c3c9554ee85e9 (patch)
treef16b8582d85003e68837e4dd5053ae193f2188d3 /water_cmd.c
parent16e073e2219995b7d5301f03cb75bb22be6bbce4 (diff)
downloadopenttd-08c50b7441d6d5377ea815330f9c3c9554ee85e9.tar.xz
(svn r5403) - Feature: Allow building canals at sea-level, using ctrl to toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas.
Diffstat (limited to 'water_cmd.c')
-rw-r--r--water_cmd.c30
1 files changed, 22 insertions, 8 deletions
diff --git a/water_cmd.c b/water_cmd.c
index cd219299d..69adf9b7e 100644
--- a/water_cmd.c
+++ b/water_cmd.c
@@ -200,7 +200,7 @@ int32 CmdBuildLock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/** Build a piece of canal.
* @param tile end tile of stretch-dragging
* @param p1 start tile of stretch-dragging
- * @param p2 unused
+ * @param p2 ctrl pressed - toggles ocean / canals at sealevel
*/
int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
@@ -234,7 +234,7 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
// can't make water of water!
- if (IsTileType(tile, MP_WATER)) continue;
+ if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || HASBIT(p2, 0))) continue;
/* is middle piece of a bridge? */
if (IsBridgeTile(tile) && IsBridgeMiddle(tile)) {
@@ -242,10 +242,10 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
}
- if (IsWaterUnderBridge(tile)) return_cmd_error(STR_1007_ALREADY_BUILT);
+ if (IsWaterUnderBridge(tile) && (!IsTileOwner(tile, OWNER_WATER) || HASBIT(p2, 0))) return_cmd_error(STR_1007_ALREADY_BUILT);
if (flags & DC_EXEC) {
- if (TileHeight(tile) == 0) {
+ if (TileHeight(tile) == 0 && HASBIT(p2, 0)) {
SetWaterUnderBridge(tile);
} else {
SetCanalUnderBridge(tile, _current_player);
@@ -259,7 +259,7 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
cost += ret;
if (flags & DC_EXEC) {
- if (TileHeight(tile) == 0) {
+ if (TileHeight(tile) == 0 && HASBIT(p2, 0)) {
MakeWater(tile);
} else {
MakeCanal(tile, _current_player);
@@ -352,7 +352,18 @@ static bool IsWateredTile(TileIndex tile)
{
switch (GetTileType(tile)) {
case MP_WATER:
- return !IsCoast(tile);
+ if (!IsCoast(tile)) return true;
+
+ switch (GetTileSlope(tile, NULL)) {
+ case SLOPE_W:
+ case SLOPE_S:
+ case SLOPE_E:
+ case SLOPE_N:
+ return true;
+
+ default:
+ return false;
+ }
case MP_STATION:
return IsOilRig(tile) || IsDock(tile) || IsBuoy_(tile);
@@ -436,7 +447,7 @@ static void DrawTile_Water(TileInfo *ti)
switch (GetWaterTileType(ti->tile)) {
case WATER_CLEAR:
DrawGroundSprite(SPR_FLAT_WATER_TILE);
- if (ti->z != 0) DrawCanalWater(ti->tile);
+ if (ti->z != 0 || !IsTileOwner(ti->tile, OWNER_WATER)) DrawCanalWater(ti->tile);
break;
case WATER_COAST:
@@ -487,7 +498,7 @@ static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
{
switch (GetWaterTileType(tile)) {
case WATER_CLEAR:
- if (TilePixelHeight(tile) == 0) {
+ if (TilePixelHeight(tile) == 0 || IsTileOwner(tile, OWNER_WATER)) {
td->str = STR_3804_WATER;
} else {
td->str = STR_LANDINFO_CANAL;
@@ -642,6 +653,9 @@ void TileLoop_Water(TileIndex tile)
{{ 0, -1}, {0, 0}, {1, 0}, { 0, -1}, { 1, -1}}
};
+ /* Ensure sea-level canals do not flood */
+ if (!IsTileOwner(tile, OWNER_WATER)) return;
+
if (IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1) &&
IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) {
uint i;