summaryrefslogtreecommitdiff
path: root/viewport.c
diff options
context:
space:
mode:
authortron <tron@openttd.org>2005-11-16 12:52:01 +0000
committertron <tron@openttd.org>2005-11-16 12:52:01 +0000
commitd09db07ca1a0b3a828eb57dd1cc11915d099f1de (patch)
tree6a81d9964315da3bfab1a7f95113437645b8207b /viewport.c
parent7b69def47a2498dafe53041e0c94e7f448bbb9ef (diff)
downloadopenttd-d09db07ca1a0b3a828eb57dd1cc11915d099f1de.tar.xz
(svn r3204) Make handling of clicking on vehicles a bit less ugly by avoiding function declarations in .c files and unnecessary indirection
Diffstat (limited to 'viewport.c')
-rw-r--r--viewport.c34
1 files changed, 19 insertions, 15 deletions
diff --git a/viewport.c b/viewport.c
index c3cc10834..c807a3965 100644
--- a/viewport.c
+++ b/viewport.c
@@ -4,6 +4,7 @@
#include "openttd.h"
#include "debug.h"
#include "functions.h"
+#include "gui.h"
#include "spritecache.h"
#include "strings.h"
#include "table/sprites.h"
@@ -1696,25 +1697,28 @@ static void CheckClickOnLandscape(const ViewPort *vp, int x, int y)
if (pt.x != -1) ClickTile(TileVirtXY(pt.x, pt.y));
}
-void HandleClickOnTrain(Vehicle *v);
-void HandleClickOnRoadVeh(Vehicle *v);
-void HandleClickOnAircraft(Vehicle *v);
-void HandleClickOnShip(Vehicle *v);
-static void HandleClickOnSpecialVeh(Vehicle *v) {}
-void HandleClickOnDisasterVeh(Vehicle *v);
-typedef void OnVehicleClickProc(Vehicle *v);
-static OnVehicleClickProc * const _on_vehicle_click_proc[6] = {
- HandleClickOnTrain,
- HandleClickOnRoadVeh,
- HandleClickOnShip,
- HandleClickOnAircraft,
- HandleClickOnSpecialVeh,
- HandleClickOnDisasterVeh,
+
+static void SafeShowTrainViewWindow(const Vehicle* v)
+{
+ if (v->subtype != TS_Front_Engine) v = GetFirstVehicleInChain(v);
+ ShowTrainViewWindow(v);
+}
+
+static void Nop(const Vehicle* v) {}
+
+typedef void OnVehicleClickProc(const Vehicle* v);
+static OnVehicleClickProc* const _on_vehicle_click_proc[] = {
+ SafeShowTrainViewWindow,
+ ShowRoadVehViewWindow,
+ ShowShipViewWindow,
+ ShowAircraftViewWindow,
+ Nop, // Special vehicles
+ Nop // Disaster vehicles
};
void HandleViewportClicked(const ViewPort *vp, int x, int y)
{
- Vehicle* v;
+ const Vehicle* v;
if (CheckClickOnTown(vp, x, y)) return;
if (CheckClickOnStation(vp, x, y)) return;