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authortron <tron@openttd.org>2006-07-29 11:15:34 +0000
committertron <tron@openttd.org>2006-07-29 11:15:34 +0000
commit711794031c54e8ab5c0999c9704845f171ef1195 (patch)
tree306121cbd80907e814e699af46d0b9f2c8214b33 /viewport.c
parent1823131745f232fae578eaba7f25046e69d3a6a7 (diff)
downloadopenttd-711794031c54e8ab5c0999c9704845f171ef1195.tar.xz
(svn r5630) Replace a boolean variable by continue
Diffstat (limited to 'viewport.c')
-rw-r--r--viewport.c56
1 files changed, 28 insertions, 28 deletions
diff --git a/viewport.c b/viewport.c
index 4d94c05d5..b1c3173fe 100644
--- a/viewport.c
+++ b/viewport.c
@@ -1044,7 +1044,7 @@ static void ViewportSortParentSprites(ParentSpriteToDraw *psd[])
while (*++psd2 != NULL) {
ParentSpriteToDraw* ps2 = *psd2;
- bool mustswap = false;
+ ParentSpriteToDraw** psd3;
if (ps2->unk16 & 1) continue;
@@ -1054,37 +1054,37 @@ static void ViewportSortParentSprites(ParentSpriteToDraw *psd[])
if (ps->xmax > ps2->xmin && ps->xmin < ps2->xmax && // overlap in X?
ps->ymax > ps2->ymin && ps->ymin < ps2->ymax && // overlap in Y?
ps->zmax > ps2->zmin && ps->zmin < ps2->zmax) { // overlap in Z?
- // Use X+Y+Z as the sorting order, so sprites nearer the bottom of the screen,
- // and with higher Z elevation, draw in front.
- // Here X,Y,Z are the coordinates of the "center of mass" of the sprite,
- // i.e. X=(left+right)/2, etc.
- // However, since we only care about order, don't actually calculate the division / 2.
- mustswap =
- ps->xmin + ps->xmax + ps->ymin + ps->ymax + ps->zmin + ps->zmax >
- ps2->xmin + ps2->xmax + ps2->ymin + ps2->ymax + ps2->zmin + ps2->zmax;
+ /* Use X+Y+Z as the sorting order, so sprites closer to the bottom of
+ * the screen and with higher Z elevation, are drawn in front.
+ * Here X,Y,Z are the coordinates of the "center of mass" of the sprite,
+ * i.e. X=(left+right)/2, etc.
+ * However, since we only care about order, don't actually divide / 2
+ */
+ if (ps->xmin + ps->xmax + ps->ymin + ps->ymax + ps->zmin + ps->zmax <=
+ ps2->xmin + ps2->xmax + ps2->ymin + ps2->ymax + ps2->zmin + ps2->zmax) {
+ continue;
+ }
} else {
- // No overlap; use the original TTD sort algorithm.
- mustswap =
- ps->xmax >= ps2->xmin &&
- ps->ymax >= ps2->ymin &&
- ps->zmax >= ps2->zmin && (
- ps->xmin >= ps2->xmax ||
- ps->ymin >= ps2->ymax ||
- ps->zmin >= ps2->zmax
- );
+ if (ps->xmax < ps2->xmin ||
+ ps->ymax < ps2->ymin ||
+ ps->zmax < ps2->zmin || (
+ ps->xmin < ps2->xmax &&
+ ps->ymin < ps2->ymax &&
+ ps->zmin < ps2->zmax
+ )) {
+ continue;
+ }
}
- if (mustswap) {
- // Swap the two sprites ps and ps2 using bubble-sort algorithm.
- ParentSpriteToDraw** psd3 = psd;
- do {
- ParentSpriteToDraw* temp = *psd3;
- *psd3 = ps2;
- ps2 = temp;
+ // Swap the two sprites ps and ps2 using bubble-sort algorithm.
+ psd3 = psd;
+ do {
+ ParentSpriteToDraw* temp = *psd3;
+ *psd3 = ps2;
+ ps2 = temp;
- psd3++;
- } while (psd3 <= psd2);
- }
+ psd3++;
+ } while (psd3 <= psd2);
}
} else {
psd++;