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authorpeter1138 <peter1138@openttd.org>2006-11-16 22:05:33 +0000
committerpeter1138 <peter1138@openttd.org>2006-11-16 22:05:33 +0000
commitf660d48e6ad59e7cca747c27cadeb06b483e1969 (patch)
tree4fb6c0fac873efffc85cef437baa70d50d51fdfb /video
parent1b0e95539fdaa72fcb07fb7a216bf1fde5502633 (diff)
downloadopenttd-f660d48e6ad59e7cca747c27cadeb06b483e1969.tar.xz
(svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
Diffstat (limited to 'video')
-rw-r--r--video/win32_v.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/video/win32_v.c b/video/win32_v.c
index 1894e7a24..7511df597 100644
--- a/video/win32_v.c
+++ b/video/win32_v.c
@@ -349,14 +349,15 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
case WM_KEYDOWN: {
// this is the rewritten ascii input function
// it disables windows deadkey handling --> more linux like :D
- WORD w = 0;
+ wchar_t w = 0;
byte ks[256];
uint scancode;
uint32 pressed_key;
GetKeyboardState(ks);
- if (ToAscii(wParam, 0, ks, &w, 0) == 0) {
- w = 0; // no translation was possible
+ if (ToUnicode(wParam, 0, ks, &w, 1, 0) == 0) {
+ /* On win9x ToUnicode always fails, so fall back to ToAscii */
+ if (ToAscii(wParam, 0, ks, &w, 0) == 0) w = 0; // no translation was possible
}
pressed_key = w | MapWindowsKey(wParam) << 16;