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authorrubidium <rubidium@openttd.org>2006-09-04 17:30:30 +0000
committerrubidium <rubidium@openttd.org>2006-09-04 17:30:30 +0000
commitca9ec81fd109941fcb7163c73acefb1f9a4f04de (patch)
tree6cd5046c6a647012a61f5f97b8c5794446df92c5 /video
parent2ca590ab75659a2282a90c722426f25e6e65f960 (diff)
downloadopenttd-ca9ec81fd109941fcb7163c73acefb1f9a4f04de.tar.xz
(svn r6380) -Codechange: unify all ways to quit OTTD.
This means that in the intro menu the 'Quit' button immediatelly quits and the 'Quit' in the menu of the normal game and scenario editor immediatelly quits when the 'autosave_on_exit' patch is turned on. This is the same way as the OS/window manager initiated quits, like alt-F4 and the 'x' in the (OS/window manager drawn) title bar of OTTD.
Diffstat (limited to 'video')
-rw-r--r--video/cocoa_v.m18
-rw-r--r--video/sdl_v.c20
-rw-r--r--video/win32_v.c11
3 files changed, 4 insertions, 45 deletions
diff --git a/video/cocoa_v.m b/video/cocoa_v.m
index d2b88b5f2..2db610282 100644
--- a/video/cocoa_v.m
+++ b/video/cocoa_v.m
@@ -197,22 +197,6 @@ static void QZ_CheckPaletteAnim(void)
-extern void DoExitSave(void);
-
-static void QZ_AskQuit(void)
-{
- if (_game_mode == GM_MENU) { // do not ask to quit on the main screen
- _exit_game = true;
- } else if (_patches.autosave_on_exit) {
- DoExitSave();
- _exit_game = true;
- } else {
- AskExitGame();
- }
-}
-
-
-
typedef struct VkMapping {
unsigned short vk_from;
byte map_to;
@@ -921,7 +905,7 @@ static void QZ_SetPortAlphaOpaque(void)
@implementation OTTD_QuartzWindowDelegate
- (BOOL)windowShouldClose:(id)sender
{
- QZ_AskQuit();
+ HandleExitGameRequest();
return NO;
}
diff --git a/video/sdl_v.c b/video/sdl_v.c
index 57c81c556..b8b79b86b 100644
--- a/video/sdl_v.c
+++ b/video/sdl_v.c
@@ -303,8 +303,6 @@ static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
return (key << 16) + sym->unicode;
}
-extern void DoExitSave(void);
-
static int PollEvent(void)
{
SDL_Event ev;
@@ -376,21 +374,9 @@ static int PollEvent(void)
}
break;
- case SDL_QUIT:
- // do not ask to quit on the main screen
- if (_game_mode != GM_MENU) {
- if (_patches.autosave_on_exit) {
- DoExitSave();
- return 0;
- } else {
- AskExitGame();
- }
- } else {
- return 0;
- }
- break;
+ case SDL_QUIT: HandleExitGameRequest(); break;
- case SDL_KEYDOWN: /* Toggle full-screen on ALT + ENTER/F */
+ case SDL_KEYDOWN: /* Toggle full-screen on ALT + ENTER/F */
if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) &&
(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
ToggleFullScreen(!_fullscreen);
@@ -448,8 +434,6 @@ static void SdlVideoMainLoop(void)
InteractiveRandom(); // randomness
while ((i = PollEvent()) == -1) {}
- if (i >= 0) return;
-
if (_exit_game) return;
mod = SDL_CALL SDL_GetModState();
diff --git a/video/win32_v.c b/video/win32_v.c
index 207683db4..05bc4d7a6 100644
--- a/video/win32_v.c
+++ b/video/win32_v.c
@@ -151,8 +151,6 @@ static void ClientSizeChanged(int w, int h)
}
}
-extern void DoExitSave(void);
-
#ifdef _DEBUG
// Keep this function here..
// It allows you to redraw the screen from within the MSVC debugger
@@ -256,14 +254,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
}
case WM_CLOSE:
- if (_game_mode == GM_MENU) { // do not ask to quit on the main screen
- _exit_game = true;
- } else if (_patches.autosave_on_exit) {
- DoExitSave();
- _exit_game = true;
- } else {
- AskExitGame();
- }
+ HandleExitGameRequest();
_window_maximize = IsZoomed(_wnd.main_wnd);
return 0;