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authorDarkvater <darkvater@openttd.org>2006-11-05 01:09:57 +0000
committerDarkvater <darkvater@openttd.org>2006-11-05 01:09:57 +0000
commit20da2356a90babcba73d507b6229a1f0cbbc4316 (patch)
treee1f3904f6f5475153422f7c68e74ace215976b85 /video/win32_v.c
parent605e6d75af28869821819b4dd1194347ff1135ea (diff)
downloadopenttd-20da2356a90babcba73d507b6229a1f0cbbc4316.tar.xz
(svn r7060) -Fix (r5874): Restore of window maximized state not always working (Mart3p) . Remember
maximize state even between switching fullscreen/windowed mode.
Diffstat (limited to 'video/win32_v.c')
-rw-r--r--video/win32_v.c12
1 files changed, 5 insertions, 7 deletions
diff --git a/video/win32_v.c b/video/win32_v.c
index 279fc4709..9d0cc5247 100644
--- a/video/win32_v.c
+++ b/video/win32_v.c
@@ -255,7 +255,6 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
case WM_CLOSE:
HandleExitGameRequest();
- _window_maximize = IsZoomed(_wnd.main_wnd);
return 0;
case WM_LBUTTONDOWN:
@@ -390,6 +389,9 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
case WM_SIZE:
if (wParam != SIZE_MINIMIZED) {
+ /* Set maximized flag when we maximize (obviously), but also when we
+ * switched to fullscreen from a maximized state */
+ _window_maximize = (wParam == SIZE_MAXIMIZED || (_window_maximize && _fullscreen));
ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
}
return 0;
@@ -557,6 +559,8 @@ static void MakeWindow(bool full_screen)
SetRect(&r, 0, 0, _wnd.width_org, _wnd.height_org);
} else {
style = WS_OVERLAPPEDWINDOW | WS_VISIBLE;
+ /* On window creation, check if we were in maximize mode before */
+ if (_window_maximize) style |= WS_MAXIMIZE;
SetRect(&r, 0, 0, _wnd.width, _wnd.height);
}
@@ -577,12 +581,6 @@ static void MakeWindow(bool full_screen)
_wnd.main_wnd = CreateWindow("OTTD", Windowtitle, style, x, y, w, h, 0, 0, GetModuleHandle(NULL), 0);
if (_wnd.main_wnd == NULL) error("CreateWindow failed");
-
- /* On startup let's see if we quit maximized the last time, restore that */
- if (_window_maximize) {
- ShowWindow(_wnd.main_wnd, SW_MAXIMIZE);
- _window_maximize = false;
- }
}
}
GameSizeChanged(); // invalidate all windows, force redraw