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author | tron <tron@openttd.org> | 2005-08-15 11:39:13 +0000 |
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committer | tron <tron@openttd.org> | 2005-08-15 11:39:13 +0000 |
commit | 69f250796f5882634438449a91951bab9e9edbc5 (patch) | |
tree | a9af328126a18cca6a3ee91e6890c036f97fd7f3 /video/null_v.c | |
parent | c1b139f669989694c157e85a1cdbaaf7b29396a5 (diff) | |
download | openttd-69f250796f5882634438449a91951bab9e9edbc5.tar.xz |
(svn r2868) Change the way NewGRFs are loaded: The loading process i no longer bolted onto the normal graphics loading.
This has two major advantages:
- Removal of a maze of global variables and distinction of cases from the sprite loading routines, which weren't directly related to the loading process in the first place
- NewGRF actions no longer occupy sprite slots - for example when using DBSetXL this saves about 2000 slots! (you could regard this as a bug fix)
If i didn't make a major mistake this change should have no negative effect on NewGRF support, please test!
Diffstat (limited to 'video/null_v.c')
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