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authortruelight <truelight@openttd.org>2006-08-26 16:34:03 +0000
committertruelight <truelight@openttd.org>2006-08-26 16:34:03 +0000
commitdb8dfcd6e90f13ed0aafec06fc5975967afb1bb5 (patch)
tree7f558c2b1487df44a464aa980693e44cb438c592 /vehicle_gui.c
parentf73a2829f364b07d6f944b8b49e156b9774db39b (diff)
downloadopenttd-db8dfcd6e90f13ed0aafec06fc5975967afb1bb5.tar.xz
(svn r6142) -Codechange: added WaypointID (sorry DV, couldn't splits it anymore)
-Codechange: introduced DestinationID, which is in fact an union of several types Used in Order struct, so no longer StationID is abused for all targets. Hangars are a big exception, as they use a station-id with GOTO_DEPOT (go figure)
Diffstat (limited to 'vehicle_gui.c')
-rw-r--r--vehicle_gui.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/vehicle_gui.c b/vehicle_gui.c
index d5d60f780..3002df498 100644
--- a/vehicle_gui.c
+++ b/vehicle_gui.c
@@ -142,7 +142,7 @@ void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID sta
const Order *order;
FOR_VEHICLE_ORDERS(v, order) {
- if (order->type == OT_GOTO_STATION && order->station == station) {
+ if (order->type == OT_GOTO_STATION && order->dest.station == station) {
sort_list[n++] = v;
break;
}