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authorDarkvater <darkvater@openttd.org>2006-09-04 15:16:58 +0000
committerDarkvater <darkvater@openttd.org>2006-09-04 15:16:58 +0000
commitb7f36808acfd52ff64bfb454260bb4071acbd6e7 (patch)
tree6d8b9a4a52c1ffb220bfe92e45f255b8fb69983d /vehicle_gui.c
parenta40d6951d1aca88db62c05e45c15967ab9523a8f (diff)
downloadopenttd-b7f36808acfd52ff64bfb454260bb4071acbd6e7.tar.xz
(svn r6378) -Codechange: Rename VLW_FLAGS to VLW_MASK as it is a mask
Diffstat (limited to 'vehicle_gui.c')
-rw-r--r--vehicle_gui.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/vehicle_gui.c b/vehicle_gui.c
index b0c051a99..74d4955b6 100644
--- a/vehicle_gui.c
+++ b/vehicle_gui.c
@@ -1181,7 +1181,7 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
switch (e->event) {
case WE_CREATE: {
- uint16 window_type = w->window_number & VLW_FLAGS;
+ uint16 window_type = w->window_number & VLW_MASK;
vl->vehicle_type = GB(w->window_number, 11, 5);
w->caption_color = GB(w->window_number, 0, 8); // PlayerID
@@ -1248,7 +1248,7 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
int i;
const PlayerID owner = (PlayerID)w->caption_color;
const Player *p = GetPlayer(owner);
- const uint16 window_type = w->window_number & VLW_FLAGS;
+ const uint16 window_type = w->window_number & VLW_MASK;
const StationID station = (window_type == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
const OrderID order = (window_type == VLW_SHARED_ORDERS) ? GB(w->window_number, 16, 16) : INVALID_ORDER;
@@ -1392,7 +1392,7 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
assert(vl->l.list_length != 0);
DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW). Nomatter which one it is, it's needed here */,
- (w->window_number & VLW_FLAGS) | DEPOT_MASS_SEND | (_ctrl_pressed ? DEPOT_SERVICE : 0), NULL, CMD_SEND_TO_DEPOT(vl->vehicle_type));
+ (w->window_number & VLW_MASK) | DEPOT_MASS_SEND | (_ctrl_pressed ? DEPOT_SERVICE : 0), NULL, CMD_SEND_TO_DEPOT(vl->vehicle_type));
break;
case 10: // Right button
@@ -1417,7 +1417,7 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
case WE_TICK: /* resort the list every 20 seconds orso (10 days) */
if (--vl->l.resort_timer == 0) {
- StationID station = ((w->window_number & VLW_FLAGS) == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
+ StationID station = ((w->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
PlayerID owner = (PlayerID)w->caption_color;
DEBUG(misc, 1) ("Periodic resort %d list player %d station %d", vl->vehicle_type, owner, station);