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authortruelight <truelight@openttd.org>2005-01-08 09:48:08 +0000
committertruelight <truelight@openttd.org>2005-01-08 09:48:08 +0000
commitdcca3cf80ba4214270f8e8577e9d73909108e4ee (patch)
treec6b4a875776f54b785166d4185fc347319af6b8e /vehicle.h
parent90871eeb9e7b564c9cefb0c11e06e4f9ada92acb (diff)
downloadopenttd-dcca3cf80ba4214270f8e8577e9d73909108e4ee.tar.xz
(svn r1426) -Codechange: cleaned up the reference code in the saveload routines
-Codechange: removed next_in_chain_old, and saved ->next for Vehicles (and bumped savegame revision for that to version 4.4) -Codechange: Added _sl.full_version, which has both major and minor version
Diffstat (limited to 'vehicle.h')
-rw-r--r--vehicle.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/vehicle.h b/vehicle.h
index 29bf42362..b5d564368 100644
--- a/vehicle.h
+++ b/vehicle.h
@@ -118,7 +118,6 @@ struct Vehicle {
byte subtype; // subtype (for trains, 0 == loco, 4 wagon ??)
uint16 index; // NOSAVE: Index in vehicle array
- uint16 next_in_chain_old; // Next vehicle index for chained vehicles
Vehicle *next; // next