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authorcelestar <celestar@openttd.org>2006-12-27 12:38:02 +0000
committercelestar <celestar@openttd.org>2006-12-27 12:38:02 +0000
commitd95e2c2dd10a0dfc1704962a68a2bd32b635d158 (patch)
tree28100daed109de06e979123edd0601487ecc8261 /vehicle.h
parentd92103d6ff97ae413e2e6eae602e04b05addaf17 (diff)
downloadopenttd-d95e2c2dd10a0dfc1704962a68a2bd32b635d158.tar.xz
(svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
Diffstat (limited to 'vehicle.h')
-rw-r--r--vehicle.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/vehicle.h b/vehicle.h
index 20c1b7018..80f3939c4 100644
--- a/vehicle.h
+++ b/vehicle.h
@@ -300,7 +300,6 @@ uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y);
StringID VehicleInTheWayErrMsg(const Vehicle* v);
Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z);
-TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v);
bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction);
void SetSignalsOnBothDir(TileIndex tile, byte track);