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authorbjarni <bjarni@openttd.org>2006-10-05 08:15:51 +0000
committerbjarni <bjarni@openttd.org>2006-10-05 08:15:51 +0000
commitb0cc6f40225838bbb1663635e85416a830343e70 (patch)
tree09af992dd594d5b616ba90411c39a8baa3fb6380 /vehicle.h
parentc0ff23c8c58adad57e436c8419c2c831c9d3fd69 (diff)
downloadopenttd-b0cc6f40225838bbb1663635e85416a830343e70.tar.xz
(svn r6646) -Codechange: [vehicle list window] Cleaned up the drawing code
This moved a few of the strings and sprites a few pixels. Hopefully this will work out ok.
Diffstat (limited to 'vehicle.h')
-rw-r--r--vehicle.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/vehicle.h b/vehicle.h
index f7ec20d3b..80b31b30d 100644
--- a/vehicle.h
+++ b/vehicle.h
@@ -318,6 +318,7 @@ bool VehicleNeedsService(const Vehicle *v);
uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, byte type, PlayerID owner, StationID station, OrderID order, uint16 depot_airport_index, uint16 window_type);
void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count);
int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id);
+bool IsVehicleInDepot(const Vehicle *v);
void VehicleEnterDepot(Vehicle *v);
/* Flags to add to p2 for goto depot commands */