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authorcelestar <celestar@openttd.org>2006-03-02 08:55:12 +0000
committercelestar <celestar@openttd.org>2006-03-02 08:55:12 +0000
commit9d54e51ef995d2f2d65b12f74ce31cbcbf8848a1 (patch)
treee514578eea81526bce27d2306272f84907b34d4f /vehicle.h
parent841e6ab121d1f2d29904e8408b0394c55cbf17f5 (diff)
downloadopenttd-9d54e51ef995d2f2d65b12f74ce31cbcbf8848a1.tar.xz
(svn r3730) Multistop modifications:
-Codechange: Completely rewritten the slot assignment system. It now consumes less CPU cycles and memory -Codechange: Increased maximum number of roadstops to 16. -Fix: Several conditions where a slot becomes unliked from a vehicle -Codechange: ClearSlot now only takes one parameter, the vehicle -Feature: Console command 'clearslots' to clear ALL currently assinged slots. debug usage only -Feature: vehicles that cannot get a slot now wait on the road instead of planlessly blocking stops or circling around -Codechange: Adjusted debug levels TODO: Make the slot finder compatible with (a) pathfinder(s).
Diffstat (limited to 'vehicle.h')
-rw-r--r--vehicle.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/vehicle.h b/vehicle.h
index fb9329aee..0c1a23b0a 100644
--- a/vehicle.h
+++ b/vehicle.h
@@ -24,6 +24,7 @@ enum VehStatus {
VS_TRAIN_SLOWING = 0x10,
VS_DISASTER = 0x20,
VS_AIRCRAFT_BROKEN = 0x40,
+ VS_WAIT_FOR_SLOT = 0x40,
VS_CRASHED = 0x80,
};