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authortruelight <truelight@openttd.org>2005-01-09 18:49:18 +0000
committertruelight <truelight@openttd.org>2005-01-09 18:49:18 +0000
commit97479f96134ec155375f97a8d12b0f8c4517a7a2 (patch)
tree0709c09c595cc9417b6bc92e6929b308efa10112 /vehicle.h
parent55e6b4f928656c23b1f8bb5cbb3763152213a0b0 (diff)
downloadopenttd-97479f96134ec155375f97a8d12b0f8c4517a7a2.tar.xz
(svn r1448) -Fix: The current_order of a vehicle is now correctly saved (caused
massive desyncs) Warning: savegames which are made with the nightly of 08-01-2005 will NO LONGER work!!
Diffstat (limited to 'vehicle.h')
-rw-r--r--vehicle.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/vehicle.h b/vehicle.h
index 61db1cce3..0ac1ceaf0 100644
--- a/vehicle.h
+++ b/vehicle.h
@@ -3,6 +3,10 @@
#include "vehicle_gui.h"
+/* If you change this, keep in mind that it is saved on 3 places:
+ - Load_ORDR, all the global orders
+ - Vehicle -> current_order
+ - REF_SHEDULE (all REFs are currently limited to 16 bits!!) */
typedef struct Order {
uint8 type;
uint8 flags;