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author | peter1138 <peter1138@openttd.org> | 2006-01-04 20:18:39 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2006-01-04 20:18:39 +0000 |
commit | 4b464093e7e69272728afc730874d1d10a9a5d35 (patch) | |
tree | 0023f060e36599542eb0542969bba61ff0e4a72e /vehicle.h | |
parent | 911a8aa08d81a327a32f54ea9776b711fe6bd0d4 (diff) | |
download | openttd-4b464093e7e69272728afc730874d1d10a9a5d35.tar.xz |
(svn r3362) Fix issue with loading old (TTD) savegames:
- move call to convert from old to new train subtypes.
- ensure AI is started for AI players.
Diffstat (limited to 'vehicle.h')
-rw-r--r-- | vehicle.h | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -317,6 +317,7 @@ int32 GetTrainRunningCost(const Vehicle *v); int CheckTrainStoppedInDepot(const Vehicle *v); bool VehicleNeedsService(const Vehicle *v); +void ConvertOldMultiheadToNew(void); typedef struct GetNewVehiclePosResult { int x,y; |