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authorbjarni <bjarni@openttd.org>2005-03-19 21:16:22 +0000
committerbjarni <bjarni@openttd.org>2005-03-19 21:16:22 +0000
commitacb1fb2e308d427476638e74038341cb0779ed25 (patch)
tree7911fda71787d3d2262a160f0a0c7f4ab025d80e /vehicle.c
parente12bb5504a1924617f99ed32310c30ae8e085354 (diff)
downloadopenttd-acb1fb2e308d427476638e74038341cb0779ed25.tar.xz
(svn r2024) -Fix: [autoreplace] reverted all changes involving v->set_for_replacement as they caused desyncs.
The bad sideeffect of this is that now no vehicle will automatically go to a depot anymore just because it is set to be autoreplaced. We will have to find a better way to solve this problem. Revisions reverted: 1640, 1707, 1709, 1710, 1712(but not the cheat prevention in this one)
Diffstat (limited to 'vehicle.c')
-rw-r--r--vehicle.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/vehicle.c b/vehicle.c
index 9faf679e6..3aaea4497 100644
--- a/vehicle.c
+++ b/vehicle.c
@@ -212,7 +212,6 @@ static Vehicle *InitializeVehicle(Vehicle *v)
v->string_id = 0;
v->next_shared = NULL;
v->prev_shared = NULL;
- v->set_for_replacement = false;
/* random_bits is used to pick out a random sprite for vehicles
which are technical the same (newgrf stuff).
Because RandomRange() results in desyncs, and because it does
@@ -1433,7 +1432,6 @@ int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
Engine *e;
e = DEREF_ENGINE(new_engine_type);
- v->set_for_replacement = false;
v->reliability = e->reliability;
v->reliability_spd_dec = e->reliability_spd_dec;
v->age = 0;