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authormiham <miham@openttd.org>2004-12-29 13:13:29 +0000
committermiham <miham@openttd.org>2004-12-29 13:13:29 +0000
commit57852f64988b92fa7d9031ea76aa89b67d08c4f6 (patch)
tree66526ea5c00e53199cc02447a0970c13b4e8175e /vehicle.c
parent14dfb539b06bb9ad411dbcf6e4141f189713a099 (diff)
downloadopenttd-57852f64988b92fa7d9031ea76aa89b67d08c4f6.tar.xz
(svn r1297) Language fixes in the source.. (ln-)
Diffstat (limited to 'vehicle.c')
-rw-r--r--vehicle.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/vehicle.c b/vehicle.c
index a8ad3160a..bb08f9e29 100644
--- a/vehicle.c
+++ b/vehicle.c
@@ -203,7 +203,7 @@ static Vehicle *InitializeVehicle(Vehicle *v)
/* random_bits is used to pick out a random sprite for vehicles
which are technical the same (newgrf stuff).
Because RandomRange() results in desyncs, and because it does
- not really matter that one client has other visual vehicles then
+ not really matter that one client has other visual vehicles than
the other, it can be InteractiveRandomRange() without any problem
*/
v->random_bits = InteractiveRandomRange(256);