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authortruelight <truelight@openttd.org>2004-12-04 18:57:42 +0000
committertruelight <truelight@openttd.org>2004-12-04 18:57:42 +0000
commit40121d60cd3b0054fdf0927c8363fe2f74fd4d97 (patch)
treef82c6ceb6096ba1515cd5a7a6d29b45e04f535be /vehicle.c
parent43e495045c1364199feb2d84ef7c938967200020 (diff)
downloadopenttd-40121d60cd3b0054fdf0927c8363fe2f74fd4d97.tar.xz
(svn r948) -Codechange: clearified my last commit a bit more with some comment in the code
Diffstat (limited to 'vehicle.c')
-rw-r--r--vehicle.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/vehicle.c b/vehicle.c
index ea540c8bd..e91511f6e 100644
--- a/vehicle.c
+++ b/vehicle.c
@@ -168,6 +168,12 @@ static Vehicle *InitializeVehicle(Vehicle *v)
v->next = NULL;
v->next_hash = 0xffff;
v->string_id = 0;
+ /* random_bits is used to pick out a random sprite for vehicles
+ which are technical the same (newgrf stuff).
+ Because RandomRange() results in desyncs, and because it does
+ not really matter that one client has other visual vehicles then
+ the other, it can be InteractiveRandomRange() without any problem
+ */
v->random_bits = InteractiveRandomRange(256);
return v;
}