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authorrubidium <rubidium@openttd.org>2006-08-28 18:53:03 +0000
committerrubidium <rubidium@openttd.org>2006-08-28 18:53:03 +0000
commit27cee58ab823cbab0ab8905ce7b52143de7ca5e5 (patch)
tree9de9b15a15bde4d4e092c3abfde1fae7eb2d76f0 /vehicle.c
parent8cc7aa9aa03d67ee59fcbf60dfb4d0cd407d3f3d (diff)
downloadopenttd-27cee58ab823cbab0ab8905ce7b52143de7ca5e5.tar.xz
(svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc.
Diffstat (limited to 'vehicle.c')
-rw-r--r--vehicle.c40
1 files changed, 20 insertions, 20 deletions
diff --git a/vehicle.c b/vehicle.c
index dcd10e3e2..52fc7a0e6 100644
--- a/vehicle.c
+++ b/vehicle.c
@@ -37,15 +37,15 @@
#define GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6))
/*
- * These command macros are used to call vehicle type specific commands with non type specific commands
- * it should be used like: DoCommandP(x, y, p1, p2, flags, CMD_STARTSTOP_VEH(v->type))
- * that line will start/stop a vehicle nomatter what type it is
- * VEH_Train is used as an offset because the vehicle type values doesn't start with 0
+ * These command macros are used to call vehicle type specific commands with non type specific commands
+ * it should be used like: DoCommandP(x, y, p1, p2, flags, CMD_STARTSTOP_VEH(v->type))
+ * that line will start/stop a vehicle nomatter what type it is
+ * VEH_Train is used as an offset because the vehicle type values doesn't start with 0
*/
-#define CMD_BUILD_VEH(x) _veh_build_proc_table[ x - VEH_Train]
-#define CMD_SELL_VEH(x) _veh_sell_proc_table[ x - VEH_Train]
-#define CMD_REFIT_VEH(x) _veh_refit_proc_table[ x - VEH_Train]
+#define CMD_BUILD_VEH(x) _veh_build_proc_table[ x - VEH_Train]
+#define CMD_SELL_VEH(x) _veh_sell_proc_table [ x - VEH_Train]
+#define CMD_REFIT_VEH(x) _veh_refit_proc_table[ x - VEH_Train]
static const uint32 _veh_build_proc_table[] = {
CMD_BUILD_RAIL_VEHICLE,
@@ -314,7 +314,7 @@ static Vehicle *AllocateSingleVehicle(VehicleID *skip_vehicles)
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
- if (*skip_vehicles < (_vehicle_pool.total_items - offset)) { // make sure the offset in the array is not larger than the array itself
+ if (*skip_vehicles < (_vehicle_pool.total_items - offset)) { // make sure the offset in the array is not larger than the array itself
for (v = GetVehicle(offset + *skip_vehicles); v != NULL; v = (v->index + 1 < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL) {
(*skip_vehicles)++;
if (!IsValidVehicle(v)) return InitializeVehicle(v);
@@ -339,7 +339,7 @@ Vehicle *AllocateVehicle(void)
/** Allocates a lot of vehicles and frees them again
* @param vl pointer to an array of vehicles to get allocated. Can be NULL if the vehicles aren't needed (makes it test only)
* @param num number of vehicles to allocate room for
-* returns true if there is room to allocate all the vehicles
+* @return true if there is room to allocate all the vehicles
*/
bool AllocateVehicles(Vehicle **vl, int num)
{
@@ -614,7 +614,7 @@ void CallVehicleTicks(void)
}
#endif //ENABLE_NETWORK
- _first_veh_in_depot_list = NULL; // now we are sure it's initialized at the start of each tick
+ _first_veh_in_depot_list = NULL; // now we are sure it's initialized at the start of each tick
FOR_ALL_VEHICLES(v) {
_vehicle_tick_procs[v->type - 0x10](v);
@@ -624,7 +624,7 @@ void CallVehicleTicks(void)
v = _first_veh_in_depot_list;
while (v != NULL) {
Vehicle *w = v->depot_list;
- v->depot_list = NULL; // it should always be NULL at the end of each tick
+ v->depot_list = NULL; // it should always be NULL at the end of each tick
MaybeReplaceVehicle(v);
v = w;
}
@@ -1591,7 +1591,7 @@ int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
w->service_interval = v->service_interval;
DoCommand(0, (v->index << 16) | w->index, p2 & 1 ? CO_SHARE : CO_COPY, flags, CMD_CLONE_ORDER);
}
- w_rear = w; // trains needs to know the last car in the train, so they can add more in next loop
+ w_rear = w; // trains needs to know the last car in the train, so they can add more in next loop
}
} while (v->type == VEH_Train && (v = GetNextVehicle(v)) != NULL);
@@ -1613,10 +1613,10 @@ static void MoveVehicleCargo(Vehicle *dest, Vehicle *source)
do {
do {
if (source->cargo_type != dest->cargo_type)
- continue; // cargo not compatible
+ continue; // cargo not compatible
if (dest->cargo_count == dest->cargo_cap)
- continue; // the destination vehicle is already full
+ continue; // the destination vehicle is already full
units_moved = min(source->cargo_count, dest->cargo_cap - dest->cargo_count);
source->cargo_count -= units_moved;
@@ -1660,7 +1660,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags)
if (flags & DC_EXEC) {
CargoID new_cargo_type = old_v->cargo_type;
new_v = GetVehicle(_new_vehicle_id);
- *w = new_v; //we changed the vehicle, so MaybeReplaceVehicle needs to work on the new one. Now we tell it what the new one is
+ *w = new_v; //we changed the vehicle, so MaybeReplaceVehicle needs to work on the new one. Now we tell it what the new one is
/* refit if needed */
if (old_v->type == VEH_Train && old_v->cargo_cap == 0 && new_v->cargo_cap != 0) {
@@ -1710,7 +1710,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags)
new_v->profit_last_year = old_v->profit_last_year;
new_v->service_interval = old_v->service_interval;
new_front = true;
- new_v->unitnumber = old_v->unitnumber; // use the same unit number
+ new_v->unitnumber = old_v->unitnumber; // use the same unit number
new_v->current_order = old_v->current_order;
if (old_v->type == VEH_Train && GetNextVehicle(old_v) != NULL){
@@ -1758,8 +1758,8 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags)
/** replaces a vehicle if it's set for autoreplace or is too old
* (used to be called autorenew)
* @param v The vehicle to replace
- * if the vehicle is a train, v needs to be the front engine
- * return value is a pointer to the new vehicle, which is the same as the argument if nothing happened
+ * if the vehicle is a train, v needs to be the front engine
+ * @return pointer to the new vehicle, which is the same as the argument if nothing happened
*/
static void MaybeReplaceVehicle(Vehicle *v)
{
@@ -1783,7 +1783,7 @@ static void MaybeReplaceVehicle(Vehicle *v)
assert(v->type == VEH_Train || v->type == VEH_Road || v->type == VEH_Ship || v->type == VEH_Aircraft);
- assert(v->vehstatus & VS_STOPPED); // the vehicle should have been stopped in VehicleEnteredDepotThisTick() if needed
+ assert(v->vehstatus & VS_STOPPED); // the vehicle should have been stopped in VehicleEnteredDepotThisTick() if needed
if (v->leave_depot_instantly) {
// we stopped the vehicle to do this, so we have to remember to start it again when we are done
@@ -1855,7 +1855,7 @@ static void MaybeReplaceVehicle(Vehicle *v)
}
if (flags & DC_EXEC) {
- break; // we are done replacing since the loop ran once with DC_EXEC
+ break; // we are done replacing since the loop ran once with DC_EXEC
}
// now we redo the loop, but this time we actually do stuff since we know that we can do it
flags |= DC_EXEC;