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author | tron <tron@openttd.org> | 2004-11-29 11:59:09 +0000 |
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committer | tron <tron@openttd.org> | 2004-11-29 11:59:09 +0000 |
commit | d701668f50de51f7cac62fda6911135a7332b515 (patch) | |
tree | ad22a5d2270d27b4910086a64b63bd6a4c5a2d88 /variables.h | |
parent | 5733ad3e3243883b68f7c223bbc5685057e70f16 (diff) | |
download | openttd-d701668f50de51f7cac62fda6911135a7332b515.tar.xz |
(svn r853) -Feature: Implement improved vehicle loading algorithm
It's not FIFO loading, but does the right thing in the common case:
If a vehicle is empty and another vehicle is already loading the same cargo at this station then the vehicle waits.
This is an reworked version of [ 1072211 ] submitted by Hackykid, thanks!
Diffstat (limited to 'variables.h')
-rw-r--r-- | variables.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/variables.h b/variables.h index d96a8bd24..68fb1f331 100644 --- a/variables.h +++ b/variables.h @@ -87,6 +87,7 @@ typedef struct Patches { bool mammoth_trains; // allow very long trains bool join_stations; // allow joining of train stations bool full_load_any; // new full load calculation, any cargo must be full + bool improved_load; // improved loading algorithm byte station_spread; // amount a station may spread bool inflation; // disable inflation bool selectgoods; // only send the goods to station if a train has been there |