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authorsignde <signde@openttd.org>2004-09-12 20:15:18 +0000
committersignde <signde@openttd.org>2004-09-12 20:15:18 +0000
commitd6cab2e06d5538321be9d7b9e33822b3ff4ddc5a (patch)
treee4bd2f005e9d018e89ddd10e8323c1e7d1a29702 /variables.h
parent7cb5b1954d157e22b76377ad49eda842e895eaf0 (diff)
downloadopenttd-d6cab2e06d5538321be9d7b9e33822b3ff4ddc5a.tar.xz
(svn r221) -Feature: console command and variable hooking
-Fix: added another network.c stub -Consolecommand: "scrollto <tile>" center main view on <tile> [Darkvater] -Consolecommand: "resettile <tile>" force bulldoze <tile> without any checks (DEBUG only) [Darkvater] -Fix: resetengines is hooked to be not available in network games -Codechange: "connect <connectstr>": the connect command now uses a connectionstring like the network-gui -Fix: Direct Connect editbox can handle up to max ~35 characters [Darkvater]
Diffstat (limited to 'variables.h')
-rw-r--r--variables.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/variables.h b/variables.h
index 26b133e8b..ae14c6136 100644
--- a/variables.h
+++ b/variables.h
@@ -231,6 +231,8 @@ VARDEF uint _network_server_port;
VARDEF uint16 _network_sync_freq;
VARDEF uint16 _network_ahead_frames;
+VARDEF uint16 _network_ready_ahead;
+VARDEF uint16 _network_client_timeout;
VARDEF uint32 _sync_seed_1, _sync_seed_2;