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authormatthijs <matthijs@openttd.org>2005-01-31 11:23:10 +0000
committermatthijs <matthijs@openttd.org>2005-01-31 11:23:10 +0000
commita2dec6c32a8a7907fc3faaae761c97132c11a088 (patch)
treed44a0a41fee496e1abc2bb31d1f29e733309f757 /variables.h
parentb64c375f2f9cbe0dca4f88e3fe3f613db03b84a4 (diff)
downloadopenttd-a2dec6c32a8a7907fc3faaae761c97132c11a088.tar.xz
(svn r1751) - Feature: New PathFinder (NPF).
- Supports trains, road vehicles and ships. - Uses A* pathfinding (same codebase as the new ai). - Currently unlimited search depth, so might perform badly on large maps/networks (especially ships). - Will always find a route if there is one. - Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values). - With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again. - Feature: Disabling 90 degree turns for trains and ships. - Requires NPF to be enabled. - Ships and trains can no longer make weird 90 degree turns on tile borders. - Codechange: Removed table/directions.h. - table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location? - Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault. - Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64. - Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED. - Codechange: Moved TileAddWrap() to map.[ch] - Add TileIndexDiffCByDir(), TileIndexDiffCByDir(). - Codechange: Moved IsTrainStationTile() to station.h - Add: IsRoadStationTile() and GetRoadStationDir().
Diffstat (limited to 'variables.h')
-rw-r--r--variables.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/variables.h b/variables.h
index f80e2e160..214406b26 100644
--- a/variables.h
+++ b/variables.h
@@ -128,6 +128,7 @@ typedef struct Patches {
bool nonuniform_stations;// allow nonuniform train stations
bool always_small_airport; // always allow small airports
bool realistic_acceleration; // realistic acceleration for trains
+ bool forbid_90_deg; // forbid trains to make 90 deg turns
bool invisible_trees; // don't show trees when buildings are transparent
bool no_servicing_if_no_breakdowns; // dont send vehicles to depot when breakdowns are disabled
@@ -186,6 +187,13 @@ typedef struct Patches {
byte drag_signals_density; // many signals density
bool ainew_active; // Is the new AI active?
+ /* New Path Finding */
+ bool new_pathfinding_all; /* Use the newest pathfinding algorithm for all */
+
+ uint32 npf_rail_firstred_penalty; /* The penalty for when the first signal is red */
+ uint32 npf_rail_station_penalty; /* The penalty for station tiles */
+ uint32 npf_rail_slope_penalty; /* The penalty for sloping upwards */
+
bool population_in_label; // Show the population of a town in his label?
} Patches;
@@ -434,6 +442,9 @@ VARDEF byte _vehicle_design_names;
/* tunnelbridge */
#define MAX_BRIDGES 13
+/* For new pathfinding. Define here so it is globally available */
+#define NPF_TILE_LENGTH 100
+
/* Autoreplace vehicle stuff*/
VARDEF byte _autoreplace_array[256];
VARDEF uint16 _player_num_engines[256];