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authortron <tron@openttd.org>2004-11-10 21:14:16 +0000
committertron <tron@openttd.org>2004-11-10 21:14:16 +0000
commit872f49ae8a8f1051cce2ed3c5cdc66fb654ade41 (patch)
treeae3d4187734dda8d016a4515d4b9b21427c4be08 /variables.h
parent603618a75b6b55ca46ce015d97d462e2b7f83fb7 (diff)
downloadopenttd-872f49ae8a8f1051cce2ed3c5cdc66fb654ade41.tar.xz
(svn r538) -Feature: Windows snap at each other
This is inspired by [1063636].
Diffstat (limited to 'variables.h')
-rw-r--r--variables.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/variables.h b/variables.h
index ae14c6136..bf0035fec 100644
--- a/variables.h
+++ b/variables.h
@@ -114,6 +114,7 @@ typedef struct Patches {
bool invisible_trees; // don't show trees when buildings are transparent
uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right
+ uint8 window_snap_radius; // Windows snap at each other if closer than this
byte max_trains; //max trains in game per player (these are 8bit because the unitnumber field can't hold more)
byte max_roadveh; //max trucks in game per player