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author | Darkvater <darkvater@openttd.org> | 2005-05-11 12:46:19 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2005-05-11 12:46:19 +0000 |
commit | 6cdb9580e2cca96f4ad96504ed22a9e93cb06dd6 (patch) | |
tree | eae5566ea27edecc49e426270a4ef77af6965b32 /variables.h | |
parent | 5e6923e9369a5a531d9b64da45fcfcc91f7687de (diff) | |
download | openttd-6cdb9580e2cca96f4ad96504ed22a9e93cb06dd6.tar.xz |
(svn r2291) - Fix (regression): When a client joined it changed the server-player's name. Funny effect; but not desired. Thanks for pointing it out Tron. It needed a bit of hacking, but is not less of a hack than the one used before :)
Diffstat (limited to 'variables.h')
-rw-r--r-- | variables.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/variables.h b/variables.h index c55ce6a7b..80624aaeb 100644 --- a/variables.h +++ b/variables.h @@ -279,7 +279,7 @@ VARDEF bool _is_ai_player; // current player is an AI player? - Can be removed i VARDEF bool _do_autosave; VARDEF int _autosave_ctr; -VARDEF byte _local_player; +VARDEF PlayerID _local_player; VARDEF byte _display_opt; VARDEF byte _pause; VARDEF int _caret_timer; @@ -292,7 +292,7 @@ VARDEF StringID _error_message_2; VARDEF int32 _additional_cash_required; VARDEF uint32 _decode_parameters[20]; -VARDEF byte _current_player; +VARDEF PlayerID _current_player; VARDEF int _docommand_recursive; |