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authorpasky <pasky@openttd.org>2005-03-20 00:32:26 +0000
committerpasky <pasky@openttd.org>2005-03-20 00:32:26 +0000
commit087d78d4655c36996396b3e98d489891d767252c (patch)
treeae81e0bd3eb672542999bc9ef402dd1d8e63701d /variables.h
parent1990c139d55324c405eca579bdfd7be774f3a9ee (diff)
downloadopenttd-087d78d4655c36996396b3e98d489891d767252c.tar.xz
(svn r2033) - Fix: Fix some more desync by saving the town growth frequency iterator _cur_town_iter. Needed to bump a svg revision for that thanks to the braindead SlGlob thing, or at least I don't know how to do it without bumping it.
Diffstat (limited to 'variables.h')
-rw-r--r--variables.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/variables.h b/variables.h
index 68fc02c19..dc9ed347f 100644
--- a/variables.h
+++ b/variables.h
@@ -85,6 +85,8 @@ VARDEF uint32 _player_seeds[MAX_PLAYERS][2];
// Iterator through all towns in OnTick_Town
VARDEF uint32 _cur_town_ctr;
+// Frequency iterator at the same place
+VARDEF uint32 _cur_town_iter;
VARDEF uint _cur_player_tick_index;
VARDEF uint _next_competitor_start;