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authortruelight <truelight@openttd.org>2005-11-21 14:28:31 +0000
committertruelight <truelight@openttd.org>2005-11-21 14:28:31 +0000
commit31f218fdf9fe416acb05a50aea145bc59c677a39 (patch)
treeed3e3492216f1374aa8c453d1e1db298c57deb95 /variables.h
parentc7f3192f6ba2f8a9de7175c1eaa6f86971051c01 (diff)
downloadopenttd-31f218fdf9fe416acb05a50aea145bc59c677a39.tar.xz
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
settings, off by defaut). An other step to AIScripts. WARNING: this is still highly experimental and has known bugs!
Diffstat (limited to 'variables.h')
-rw-r--r--variables.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/variables.h b/variables.h
index 7043d2a2d..c89386f91 100644
--- a/variables.h
+++ b/variables.h
@@ -176,6 +176,7 @@ typedef struct Patches {
byte drag_signals_density; // many signals density
bool ainew_active; // Is the new AI active?
+ bool ai_in_multiplayer; // Do we allow AIs in multiplayer
/*
* New Path Finding