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author | truelight <truelight@openttd.org> | 2005-11-21 14:28:31 +0000 |
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committer | truelight <truelight@openttd.org> | 2005-11-21 14:28:31 +0000 |
commit | 31f218fdf9fe416acb05a50aea145bc59c677a39 (patch) | |
tree | ed3e3492216f1374aa8c453d1e1db298c57deb95 /variables.h | |
parent | c7f3192f6ba2f8a9de7175c1eaa6f86971051c01 (diff) | |
download | openttd-31f218fdf9fe416acb05a50aea145bc59c677a39.tar.xz |
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
settings, off by defaut). An other step to AIScripts.
WARNING: this is still highly experimental and has known bugs!
Diffstat (limited to 'variables.h')
-rw-r--r-- | variables.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/variables.h b/variables.h index 7043d2a2d..c89386f91 100644 --- a/variables.h +++ b/variables.h @@ -176,6 +176,7 @@ typedef struct Patches { byte drag_signals_density; // many signals density bool ainew_active; // Is the new AI active? + bool ai_in_multiplayer; // Do we allow AIs in multiplayer /* * New Path Finding |