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author | bjarni <bjarni@openttd.org> | 2005-01-02 17:23:04 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2005-01-02 17:23:04 +0000 |
commit | 29d8c5bb5056dc8efa6c953595056697fc876760 (patch) | |
tree | 5fb0d626bc9f756094332a0dd97b98d42fce0a55 /variables.h | |
parent | a11f46fed48fa6606f2d84c8f96d79efbad83197 (diff) | |
download | openttd-29d8c5bb5056dc8efa6c953595056697fc876760.tar.xz |
(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
Diffstat (limited to 'variables.h')
-rw-r--r-- | variables.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/variables.h b/variables.h index c62cc78fa..3d6b7a5fd 100644 --- a/variables.h +++ b/variables.h @@ -431,6 +431,9 @@ VARDEF SignStruct *_new_sign_struct; /* tunnelbridge */ #define MAX_BRIDGES 13 +/* Autoreplace vehicle stuff*/ +VARDEF byte _autoreplace_array[255]; + /* Debugging levels */ VARDEF int _debug_spritecache_level; VARDEF int _debug_misc_level; |