From 29d8c5bb5056dc8efa6c953595056697fc876760 Mon Sep 17 00:00:00 2001 From: bjarni Date: Sun, 2 Jan 2005 17:23:04 +0000 Subject: (svn r1323) Adding autoreplace feature This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame() --- variables.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'variables.h') diff --git a/variables.h b/variables.h index c62cc78fa..3d6b7a5fd 100644 --- a/variables.h +++ b/variables.h @@ -431,6 +431,9 @@ VARDEF SignStruct *_new_sign_struct; /* tunnelbridge */ #define MAX_BRIDGES 13 +/* Autoreplace vehicle stuff*/ +VARDEF byte _autoreplace_array[255]; + /* Debugging levels */ VARDEF int _debug_spritecache_level; VARDEF int _debug_misc_level; -- cgit v1.2.3-54-g00ecf