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authorDarkvater <darkvater@openttd.org>2006-04-15 16:07:00 +0000
committerDarkvater <darkvater@openttd.org>2006-04-15 16:07:00 +0000
commite21b7eebfa519f537b259194cbb065cbb5893597 (patch)
tree20fc3433a2a5aa948cb993edf6b3d983ef6a99ab /tunnelbridge_cmd.c
parent5c9acdb1825b699f9d796b06df728429e0b8a87e (diff)
downloadopenttd-e21b7eebfa519f537b259194cbb065cbb5893597.tar.xz
(svn r4430) - NewGRF: Use the bridge's sprite layout for drawing high pillars. This fixes newgrf's high-bridge pillars drawing. Also remove the now obsolete _bridge_poles_table which was already integrated into the bridge sprite tables
Diffstat (limited to 'tunnelbridge_cmd.c')
-rw-r--r--tunnelbridge_cmd.c37
1 files changed, 10 insertions, 27 deletions
diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c
index 8d7768919..194ae8675 100644
--- a/tunnelbridge_cmd.c
+++ b/tunnelbridge_cmd.c
@@ -98,6 +98,7 @@ static inline const PalSpriteID *GetBridgeSpriteTable(int index, byte table)
}
}
+static inline byte GetBridgeFlags(int index) { return _bridge[index].flags;}
/** check if bridge can be built on slope
* direction 0 = X-axis, direction 1 = Y-axis
@@ -817,30 +818,13 @@ static const byte _bridge_foundations[2][16] = {
extern const byte _road_sloped_sprites[14];
-static void DrawBridgePillars(const TileInfo *ti, int x, int y, int z)
+static void DrawBridgePillars(PalSpriteID image, const TileInfo *ti, int x, int y, int z)
{
- Axis axis = GetBridgeAxis(ti->tile);
- const PalSpriteID *b;
- PalSpriteID image;
- int piece;
-
- b = _bridge_poles_table[GetBridgeType(ti->tile)];
-
- // Draw first piece
- // (necessary for cantilever bridges)
-
- image = b[axis == AXIS_X ? 12 : 13];
- piece = GetBridgePiece(ti->tile);
-
- if (image != 0 && piece != 0) {
- if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
- DrawGroundSpriteAt(image, x, y, z);
- }
-
- image = b[piece + (axis == AXIS_X ? 0 : 6)];
-
if (image != 0) {
- int back_height, front_height, i=z;
+ Axis axis = GetBridgeAxis(ti->tile);
+ bool drawfarpillar = !HASBIT(GetBridgeFlags(GetBridgeType(ti->tile)), 0);
+ int back_height, front_height;
+ int i = z;
const byte *p;
static const byte _tileh_bits[4][8] = {
@@ -862,12 +846,11 @@ static void DrawBridgePillars(const TileInfo *ti, int x, int y, int z)
}
for (; z >= front_height || z >= back_height; z = z - 8) {
- if (z >= front_height) {
- // front facing pillar
+ if (z >= front_height) { // front facing pillar
AddSortableSpriteToDraw(image, x,y, p[4], p[5], 0x28, z);
}
- if (z >= back_height && z < i - 8) {
- // back facing pillar
+
+ if (drawfarpillar && z >= back_height && z < i - 8) { // back facing pillar
AddSortableSpriteToDraw(image, x - p[6], y - p[7], p[4], p[5], 0x28, z);
}
}
@@ -1066,7 +1049,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
}
} else if (_patches.bridge_pillars) {
// draw pillars below for high bridges
- DrawBridgePillars(ti, x, y, z);
+ DrawBridgePillars(b[2], ti, x, y, z);
}
}
}