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authorcelestar <celestar@openttd.org>2005-08-01 20:23:38 +0000
committercelestar <celestar@openttd.org>2005-08-01 20:23:38 +0000
commit66fa62b3ea56ddd3322f8589b0c55399bd29e19e (patch)
tree9b953f7f7e7f5bd50019093755c96ef087c97ec7 /tunnelbridge_cmd.c
parent29564f9fcfc6e2dffb7afa196dbcabb04c99bee7 (diff)
downloadopenttd-66fa62b3ea56ddd3322f8589b0c55399bd29e19e.tar.xz
(svn r2782) -Codechange: Started cleaning the bridge code. Removed numerous global variables containing bridge information and joined them in a struct. Introduced GetBridgeType and GetBridgePiece and fixed some minor stuff (whitespace etc)
Diffstat (limited to 'tunnelbridge_cmd.c')
-rw-r--r--tunnelbridge_cmd.c111
1 files changed, 62 insertions, 49 deletions
diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c
index 2d4647b2a..7fd1942e7 100644
--- a/tunnelbridge_cmd.c
+++ b/tunnelbridge_cmd.c
@@ -1,5 +1,10 @@
/* $Id$ */
+/** @file tunnelbridge_cmd.c
+ * This file deals with tunnels and bridges (non-gui stuff)
+ * @todo seperate this file into two
+ */
+
#include "stdafx.h"
#include "openttd.h"
#include "table/sprites.h"
@@ -16,6 +21,7 @@
#include "pbs.h"
#include "debug.h"
#include "variables.h"
+#include "bridge.h"
#include "table/bridge_land.h"
#include "table/tunnel_land.h"
@@ -25,47 +31,28 @@ extern const SpriteID _water_shore_sprites[15];
extern void DrawCanalWater(TileIndex tile);
-static const byte _bridge_available_year[MAX_BRIDGES] = {
- 0, 0, 10, 0, 10, 10, 10, 10, 10, 10, 75, 85, 90
-};
-
-static const byte _bridge_minlen[MAX_BRIDGES] = {
- 0, 0, 0, 2, 3, 3, 3, 3, 3, 0, 2, 2, 2
-};
-
-static const byte _bridge_maxlen[MAX_BRIDGES] = {
- 16, 2, 5, 10, 16, 16, 7, 8, 9, 2, 16, 32, 32,
-};
-
-const uint16 _bridge_type_price_mod[MAX_BRIDGES] = {
- 80, 112, 144, 168, 185, 192, 224, 232, 248, 240, 255, 380, 510,
-};
-
-const uint16 _bridge_speeds[MAX_BRIDGES] = {
- 0x20, 0x30, 0x40, 0x50, 0x60, 0x70, 0x0A0, 0x0D0, 0x0F0, 0x100, 0x140, 0x200, 0x260
-};
-
-const PalSpriteID _bridge_sprites[MAX_BRIDGES] = {
- 0x0A24, 0xA26 | PALETTE_TO_STRUCT_RED, 0x0A25, 0xA22 | PALETTE_TO_STRUCT_CONCRETE,
- 0x0A22, 0xA22 | PALETTE_TO_STRUCT_YELLOW, 0x0A23, 0xA23 | PALETTE_TO_STRUCT_BROWN,
- 0xA23 | PALETTE_TO_STRUCT_RED, 0x0A27, 0x0A28, 0xA28 | PALETTE_TO_STRUCT_YELLOW,
- 0xA28 | PALETTE_TO_STRUCT_GREY,
-};
-
-const StringID _bridge_material[MAX_BRIDGES] = {
- STR_5012_WOODEN,
- STR_5013_CONCRETE,
- STR_500F_GIRDER_STEEL,
- STR_5011_SUSPENSION_CONCRETE,
- STR_500E_SUSPENSION_STEEL,
- STR_500E_SUSPENSION_STEEL,
- STR_5010_CANTILEVER_STEEL,
- STR_5010_CANTILEVER_STEEL,
- STR_5010_CANTILEVER_STEEL,
- STR_500F_GIRDER_STEEL,
- STR_5014_TUBULAR_STEEL,
- STR_5014_TUBULAR_STEEL,
- STR_BRIDGE_TUBULAR_SILICON,
+const Bridge _bridge[] = {
+/*
+ year of availablity
+ | minimum length
+ | | maximum length
+ | | | price
+ | | | | maximum speed
+ | | | | | sprite to use in GUI string with description
+ | | | | | | | */
+ { 0, 0, 16, 80, 32, 0xA24 , STR_5012_WOODEN },
+ { 0, 0, 2, 112, 48, 0xA26 | PALETTE_TO_STRUCT_RED , STR_5013_CONCRETE },
+ { 10, 0, 5, 144, 64, 0xA25 , STR_500F_GIRDER_STEEL },
+ { 0, 2, 10, 168, 80, 0xA22 | PALETTE_TO_STRUCT_CONCRETE, STR_5011_SUSPENSION_CONCRETE },
+ { 10, 3, 16, 185, 96, 0xA22 , STR_500E_SUSPENSION_STEEL },
+ { 10, 3, 16, 192, 112, 0xA22 | PALETTE_TO_STRUCT_YELLOW , STR_500E_SUSPENSION_STEEL },
+ { 10, 3, 7, 224, 160, 0xA23 , STR_5010_CANTILEVER_STEEL },
+ { 10, 3, 8, 232, 208, 0xA23 | PALETTE_TO_STRUCT_BROWN , STR_5010_CANTILEVER_STEEL },
+ { 10, 3, 9, 248, 240, 0xA23 | PALETTE_TO_STRUCT_RED , STR_5010_CANTILEVER_STEEL },
+ { 10, 0, 2, 240, 256, 0xA27 , STR_500F_GIRDER_STEEL },
+ { 75, 2, 16, 255, 320, 0xA28 , STR_5014_TUBULAR_STEEL },
+ { 85, 2, 32, 380, 512, 0xA28 | PALETTE_TO_STRUCT_YELLOW , STR_5014_TUBULAR_STEEL },
+ { 90, 2, 32, 510, 608, 0xA28 | PALETTE_TO_STRUCT_GREY , STR_BRIDGE_TUBULAR_SILICON }
};
// calculate the price factor for building a long bridge.
@@ -91,7 +78,27 @@ enum {
BRIDGE_NO_FOUNDATION = 1 << 0 | 1 << 3 | 1 << 6 | 1 << 9 | 1 << 12,
};
-/* check if bridge can be built on slope
+/**
+ * Determines which piece of a bridge is contained in the current tile
+ * @param tile The tile to analyze
+ * @return the piece
+ */
+static inline int GetBridgePiece(TileIndex tile)
+{
+ return GB(_m[tile].m2, 0, 4);
+}
+
+/**
+ * Determines the type of bridge on a tile
+ * @param tile The tile to analyze
+ * @return The bridge type
+ */
+static inline int GetBridgeType(TileIndex tile)
+{
+ return GB(_m[tile].m2, 4, 4);
+}
+
+/** check if bridge can be built on slope
* direction 0 = X-axis, direction 1 = Y-axis
* is_start_tile = false <-- end tile
* is_start_tile = true <-- start tile
@@ -159,15 +166,16 @@ uint32 GetBridgeLength(TileIndex begin, TileIndex end)
bool CheckBridge_Stuff(byte bridge_type, int bridge_len)
{
int max; // max possible length of a bridge (with patch 100)
+ const Bridge *b = &_bridge[bridge_type];
if (bridge_type >= MAX_BRIDGES) return false;
- if (_bridge_available_year[bridge_type] > _cur_year) return false;
+ if (b->avail_year > _cur_year) return false;
- max = _bridge_maxlen[bridge_type];
+ max = b->max_length;
if (max >= 16 && _patches.longbridges)
max = 100;
- if (bridge_len < _bridge_minlen[bridge_type] || bridge_len > max) return false;
+ if (bridge_len < b->min_length || bridge_len > max) return false;
return true;
}
@@ -400,12 +408,14 @@ not_valid_below:;
and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated
*/
if (!(flags & DC_QUERY_COST)) {
+ const Bridge *b = &_bridge[bridge_type];
+
bridge_len += 2; // begin and end tiles/ramps
if (_current_player < MAX_PLAYERS && !(_is_ai_player && !_patches.ainew_active))
bridge_len = CalcBridgeLenCostFactor(bridge_len);
- cost += ((int64)bridge_len * _price.build_bridge * _bridge_type_price_mod[bridge_type]) >> 8;
+ cost += ((int64)bridge_len * _price.build_bridge * b->price) >> 8;
}
return cost;
@@ -956,12 +966,14 @@ static void DrawBridgePillars(TileInfo *ti, int x, int y, int z)
uint32 image;
int piece;
- b = _bridge_poles_table[_m[ti->tile].m2>>4];
+ b = _bridge_poles_table[GetBridgeType(ti->tile)];
// Draw first piece
// (necessary for cantilever bridges)
+
image = b[12 + (ti->map5&0x01)];
- piece = _m[ti->tile].m2&0xF;
+ piece = GetBridgePiece(ti->tile);
+
if (image != 0 && piece != 0) {
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
DrawGroundSpriteAt(image, x, y, z);
@@ -985,6 +997,7 @@ static void DrawBridgePillars(TileInfo *ti, int x, int y, int z)
p = _tileh_bits[(image & 1) * 2 + (ti->map5&0x01)];
front_height = ti->z + ((ti->tileh & p[0])?8:0);
back_height = ti->z + ((ti->tileh & p[1])?8:0);
+
if (IsSteepTileh(ti->tileh)) {
if (!(ti->tileh & p[2])) front_height += 8;
if (!(ti->tileh & p[3])) back_height += 8;
@@ -1505,7 +1518,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
if (!(_m[tile].m5 & 0x40) || // start/end tile of bridge
myabs(h - v->z_pos) > 2) { // high above the ground -> on the bridge
/* modify speed of vehicle */
- uint16 spd = _bridge_speeds[_m[tile].m2 >> 4];
+ uint16 spd = _bridge[GetBridgeType(tile)].speed;
if (v->type == VEH_Road) spd<<=1;
if (spd < v->cur_speed)
v->cur_speed = spd;