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authorbjarni <bjarni@openttd.org>2005-11-18 23:41:03 +0000
committerbjarni <bjarni@openttd.org>2005-11-18 23:41:03 +0000
commit22a46798378768271af6b90cd41327155a909dd2 (patch)
tree3dd0d12983f0eaa08af460475f1f8b0a2c961d75 /tunnelbridge_cmd.c
parent40ec9bb1235a2231f0c883baaae73e106c67f1cf (diff)
downloadopenttd-22a46798378768271af6b90cd41327155a909dd2.tar.xz
(svn r3218) -Feature: Multiheaded train engines will now stay in the same train
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead This fixes the assert when moving multiheaded engines (introduced in r3144) Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs -Codechange: train subtype is now a bitmask This allows fast access to info like if it is a wagon or engine and if it is in front and so on Note: savegame version bump
Diffstat (limited to 'tunnelbridge_cmd.c')
-rw-r--r--tunnelbridge_cmd.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c
index 817c742cd..7d4882fe5 100644
--- a/tunnelbridge_cmd.c
+++ b/tunnelbridge_cmd.c
@@ -22,6 +22,7 @@
#include "debug.h"
#include "variables.h"
#include "bridge.h"
+#include "train.h"
#include "table/bridge_land.h"
@@ -1479,7 +1480,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
vdir = v->direction >> 1;
if (v->u.rail.track != 0x40 && dir == vdir) {
- if (v->subtype == TS_Front_Engine && fc == _tunnel_fractcoord_1[dir]) {
+ if (IsFrontEngine(v) && fc == _tunnel_fractcoord_1[dir]) {
if (v->spritenum < 4)
SndPlayVehicleFx(SND_05_TRAIN_THROUGH_TUNNEL, v);
return 0;
@@ -1534,7 +1535,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
}
}
} else if (_m[tile].m5 & 0x80) {
- if (v->type == VEH_Road || (v->type == VEH_Train && v->subtype == TS_Front_Engine)) {
+ if (v->type == VEH_Road || (v->type == VEH_Train && IsFrontEngine(v))) {
uint h;
if (GetTileSlope(tile, &h) != 0)