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authordarkvater <darkvater@openttd.org>2004-12-15 00:31:08 +0000
committerdarkvater <darkvater@openttd.org>2004-12-15 00:31:08 +0000
commitc58549d512495568afcc2a6a8ecef8325c4aac33 (patch)
treeabede9dde98130661ade81d3386600bcf406e07b /ttd.c
parent6cb53e7d34b75ba4c2938dbb623ba100c74c0798 (diff)
downloadopenttd-c58549d512495568afcc2a6a8ecef8325c4aac33.tar.xz
(svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
Diffstat (limited to 'ttd.c')
-rw-r--r--ttd.c5
1 files changed, 0 insertions, 5 deletions
diff --git a/ttd.c b/ttd.c
index 2339337d6..94722239d 100644
--- a/ttd.c
+++ b/ttd.c
@@ -28,11 +28,6 @@
#include <stdarg.h>
-/* Define the _openttd_revision tag if it is not defined */
-#ifndef WITH_REV
- const char _openttd_revision[] = "norev000";
-#endif
-
void GameLoop();
void IncreaseSpriteLRU();