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authortruelight <truelight@openttd.org>2004-12-14 20:27:00 +0000
committertruelight <truelight@openttd.org>2004-12-14 20:27:00 +0000
commitb6c74c1c2077ce0c4dcd525890ea739a807f1508 (patch)
tree414a017a79ae9c8b05c4483bd6e6130f2b814562 /ttd.c
parent52aeaebde0f813375a5b08425fe522ffe1cc55c0 (diff)
downloadopenttd-b6c74c1c2077ce0c4dcd525890ea739a807f1508.tar.xz
(svn r1090) -Fix: Made the _openttd_revision variable global, and with that
hopefully killed the windows-revision problem. If WITH_REV is defined, for both Windows as *nix system _openttd_revision is filled with normal info, else _openttd_revision is set to 'norev000' -Fix: Small possible server-crash
Diffstat (limited to 'ttd.c')
-rw-r--r--ttd.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/ttd.c b/ttd.c
index ea2bffc33..2339337d6 100644
--- a/ttd.c
+++ b/ttd.c
@@ -28,6 +28,11 @@
#include <stdarg.h>
+/* Define the _openttd_revision tag if it is not defined */
+#ifndef WITH_REV
+ const char _openttd_revision[] = "norev000";
+#endif
+
void GameLoop();
void IncreaseSpriteLRU();
@@ -645,7 +650,7 @@ int ttd_main(int argc, char* argv[])
// initialize the ingame console
IConsoleInit();
IConsoleCmdExec("exec scripts/autoexec.scr 0");
-
+
InitPlayerRandoms();
#ifdef ENABLE_NETWORK