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authortron <tron@openttd.org>2004-12-10 18:16:08 +0000
committertron <tron@openttd.org>2004-12-10 18:16:08 +0000
commit5b0915e67774c9e8ac84d192cf6bd409286166ec (patch)
tree66a06b77592865f6aa9640d6c1ddd3648d89f2d3 /train_gui.c
parent55bac62c5ac9a404f970fdfc1eccde155dea641c (diff)
downloadopenttd-5b0915e67774c9e8ac84d192cf6bd409286166ec.tar.xz
(svn r1009) -Feature: per-station vehicle lists
This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule. As side effect this gets rid of some global variables.
Diffstat (limited to 'train_gui.c')
-rw-r--r--train_gui.c288
1 files changed, 117 insertions, 171 deletions
diff --git a/train_gui.c b/train_gui.c
index 79ba7d27f..e05778ea9 100644
--- a/train_gui.c
+++ b/train_gui.c
@@ -10,6 +10,7 @@
#include "command.h"
#include "player.h"
#include "engine.h"
+#include "vehicle_gui.h"
int _traininfo_vehicle_pitch = 0;
@@ -39,7 +40,7 @@ void CcBuildWagon(bool success, uint tile, uint32 p1, uint32 p2)
found = GetLastVehicleInChain(found);
// put the new wagon at the end of the loco.
DoCommandP(0, _new_wagon_id | (found->index<<16), 0, NULL, CMD_MOVE_RAIL_VEHICLE);
- _vehicle_sort_dirty[VEHTRAIN] = true;
+ RebuildVehicleLists();
}
}
@@ -1166,155 +1167,125 @@ void ShowTrainDetailsWindow(Vehicle *v)
WP(w,traindetails_d).tab = 0;
}
-// used to get a sorted list of the vehicles
-static SortStruct _train_sort[NUM_NORMAL_VEHICLES];
-static uint16 _num_train_sort[MAX_PLAYERS];
-static void GlobalSortTrainList()
-{
- const Vehicle *v;
- uint16 *i;
- uint32 n = 0;
-
- // reset #-of trains to 0 because ++ is used for value-assignment
- for (i = _num_train_sort; i != endof(_num_train_sort); i++) {*i = 0;}
-
- FOR_ALL_VEHICLES(v) {
- if(v->type == VEH_Train && v->subtype == 0) {
- _train_sort[n].index = v->index;
- _train_sort[n++].owner = v->owner;
- _num_train_sort[v->owner]++; // add number of trains of player
- }
- }
-
- // create cumulative train-ownership
- // trains are stored as a cummulative index, eg 25, 41, 43. This means
- // Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2
- for (i = &_num_train_sort[1]; i != endof(_num_train_sort); i++) {*i += *(i-1);}
-
- qsort(_train_sort, n, sizeof(_train_sort[0]), GeneralOwnerSorter); // sort by owner
-
- // since indexes are messed up after adding/removing a station, mark all lists dirty
- memset(_train_sort_dirty, true, sizeof(_train_sort_dirty));
- _vehicle_sort_dirty[VEHTRAIN] = false;
-
- DEBUG(misc, 1) ("Resorting global trains list...");
-}
-
-static void MakeSortedTrainList(byte owner)
-{
- SortStruct *firstelement;
- uint32 n = 0;
-
- if (owner == 0) { // first element starts at 0th element and has n elements as described above
- firstelement = &_train_sort[0];
- n = _num_train_sort[0];
- } else { // nth element starts at the end of the previous one, and has n elements as described above
- firstelement = &_train_sort[_num_train_sort[owner-1]];
- n = _num_train_sort[owner] - _num_train_sort[owner-1];
- }
-
- _internal_sort_order = _train_sort_order[owner];
- _internal_name_sorter_id = STR_SV_TRAIN_NAME;
- _last_vehicle_idx = 0; // used for "cache" in namesorting
- qsort(firstelement, n, sizeof(_train_sort[0]), _vehicle_sorter[_train_sort_type[owner]]);
-
- _train_sort_dirty[owner] = false;
+static Widget _player_trains_widgets[] = {
+{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, 14, 11, 324, 0, 13, STR_881B_TRAINS, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
+{ WWT_PANEL, 14, 81, 232, 14, 25, 0x0, STR_SORT_TIP},
+{ WWT_CLOSEBOX, 14, 233, 243, 14, 25, STR_0225, STR_SORT_TIP},
+{ WWT_PANEL, 14, 244, 324, 14, 25, 0x0, STR_NULL},
+{ WWT_MATRIX, 14, 0, 313, 26, 207, 0x701, STR_883D_TRAINS_CLICK_ON_TRAIN_FOR},
+{ WWT_SCROLLBAR, 14, 314, 324, 26, 207, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
+{ WWT_PUSHTXTBTN, 14, 0, 161, 208, 219, STR_8815_NEW_VEHICLES, STR_883E_BUILD_NEW_TRAINS_REQUIRES},
+{ WWT_PANEL, 14, 162, 324, 208, 219, 0x0, STR_NULL},
+{ WIDGETS_END},
+};
- DEBUG(misc, 1) ("Resorting Trains list player %d...", owner+1);
-}
+static Widget _other_player_trains_widgets[] = {
+{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, 14, 11, 324, 0, 13, STR_881B_TRAINS, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
+{ WWT_PANEL, 14, 81, 232, 14, 25, 0x0, STR_SORT_TIP},
+{ WWT_CLOSEBOX, 14, 233, 243, 14, 25, STR_0225, STR_SORT_TIP},
+{ WWT_PANEL, 14, 244, 324, 14, 25, 0x0, STR_NULL},
+{ WWT_MATRIX, 14, 0, 313, 26, 207, 0x701, STR_883D_TRAINS_CLICK_ON_TRAIN_FOR},
+{ WWT_SCROLLBAR, 14, 314, 324, 26, 207, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
+{ WIDGETS_END},
+};
static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
{
+ int station = (int)w->window_number >> 16;
+ int owner = w->window_number & 0xff;
+ vehiclelist_d *vl = &WP(w, vehiclelist_d);
+
switch(e->event) {
case WE_PAINT: {
- uint32 i;
- const byte window_number = (byte)w->window_number;
-
- if (_train_sort_type[window_number] == SORT_BY_UNSORTED) // disable 'Sort By' tooltip on Unsorted sorting criteria
- w->disabled_state |= (1 << 2);
+ int x = 2;
+ int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
+ int max;
+ int i;
- // resort trains window if roadvehicles have been added/removed
- if (_vehicle_sort_dirty[VEHTRAIN])
- GlobalSortTrainList();
+ BuildVehicleList(vl, VEH_Train, owner, station);
+ SortVehicleList(vl);
- if (_train_sort_dirty[window_number]) {
- MakeSortedTrainList(window_number);
- /* reset sorting timeout */
- w->custom[0] = DAY_TICKS;
- w->custom[1] = PERIODIC_RESORT_DAYS;
- }
+ SetVScrollCount(w, vl->list_length);
- // Trains are stored as a cummulative index, eg 25, 41, 43. This means
- // Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2 trains
- i = (window_number == 0) ? 0 : _num_train_sort[window_number-1];
- SetVScrollCount(w, _num_train_sort[window_number] - i);
+ // disable 'Sort By' tooltip on Unsorted sorting criteria
+ if (vl->sort_type == SORT_BY_UNSORTED)
+ w->disabled_state |= (1 << 2);
/* draw the widgets */
{
- Player *p = DEREF_PLAYER(window_number);
- /* Company Name -- (###) Trains */
- SetDParam(0, p->name_1);
- SetDParam(1, p->name_2);
- SetDParam(2, w->vscroll.count);
+ const Player *p = DEREF_PLAYER(owner);
+ /* XXX hack */
+ if (station == -1) {
+ /* Company Name -- (###) Trains */
+ SetDParam(0, p->name_1);
+ SetDParam(1, p->name_2);
+ SetDParam(2, w->vscroll.count);
+ _player_trains_widgets[1].unkA = STR_881B_TRAINS;
+ _other_player_trains_widgets[1].unkA = STR_881B_TRAINS;
+ } else {
+ /* Station Name -- (###) Trains */
+ SetDParam(0, DEREF_STATION(station)->index);
+ SetDParam(1, w->vscroll.count);
+ _player_trains_widgets[1].unkA = STR_SCHEDULED_TRAINS;
+ _other_player_trains_widgets[1].unkA = STR_SCHEDULED_TRAINS;
+ }
DrawWindowWidgets(w);
}
/* draw sorting criteria string */
- DrawString(85, 15, _vehicle_sort_listing[_train_sort_type[window_number]], 0x10);
- /* draw arrow pointing up/down for ascending/descending soring */
- DoDrawString(_train_sort_order[window_number] & 1 ? "\xAA" : "\xA0", 69, 15, 0x10);
+ DrawString(85, 15, _vehicle_sort_listing[vl->sort_type], 0x10);
+ /* draw arrow pointing up/down for ascending/descending sorting */
+ DoDrawString(
+ vl->flags & VL_DESC ? "\xAA" : "\xA0", 69, 15, 0x10);
- /* draw the trains */
- {
- Vehicle *v;
- int n = 0;
- const int x = 2; // offset from left side of widget
- int y = PLY_WND_PRC__OFFSET_TOP_WIDGET; // offset from top of widget
- i += w->vscroll.pos; // offset from sorted trains list of current player
+ max = min(w->vscroll.pos + w->vscroll.cap, vl->list_length);
+ for (i = w->vscroll.pos; i < max; ++i) {
+ Vehicle *v = DEREF_VEHICLE(vl->sort_list[i].index);
+ StringID str;
- while (i < _num_train_sort[window_number]) {
- StringID str;
- v = DEREF_VEHICLE(_train_sort[i].index);
+ assert(v->type == VEH_Train && v->owner == owner);
- assert(v->type == VEH_Train && v->subtype == 0 && v->owner == window_number);
+ DrawTrainImage(
+ v, x + 21, y + 6 + _traininfo_vehicle_pitch, 10, 0, INVALID_VEHICLE);
+ DrawVehicleProfitButton(v, x, y + 13);
- DrawTrainImage(v, x + 21, y + 6 + _traininfo_vehicle_pitch, 10, 0, INVALID_VEHICLE);
- DrawVehicleProfitButton(v, x, y+13);
-
- SetDParam(0, v->unitnumber);
- if (IsTrainDepotTile(v->tile)) {
- str = STR_021F;
- } else {
- str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2;
- }
- DrawString(x, y+2, str, 0);
-
- SetDParam(0, v->profit_this_year);
- SetDParam(1, v->profit_last_year);
- DrawString(x + 21, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
-
- if (v->string_id != STR_SV_TRAIN_NAME) {
- SetDParam(0, v->string_id);
- DrawString(x+21, y, STR_01AB, 0);
- }
-
- y += PLY_WND_PRC__SIZE_OF_ROW_SMALL;
- i++; // next train
- if (++n == w->vscroll.cap) { break;} // max number of trains in the window
+ SetDParam(0, v->unitnumber);
+ if (IsTrainDepotTile(v->tile))
+ str = STR_021F;
+ else
+ str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2;
+ DrawString(x, y + 2, str, 0);
+
+ SetDParam(0, v->profit_this_year);
+ SetDParam(1, v->profit_last_year);
+ DrawString(x + 21, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
+
+ if (v->string_id != STR_SV_TRAIN_NAME) {
+ SetDParam(0, v->string_id);
+ DrawString(x + 21, y, STR_01AB, 0);
}
+
+ y += PLY_WND_PRC__SIZE_OF_ROW_SMALL;
}
- } break;
+ break;
+ }
case WE_CLICK: {
switch(e->click.widget) {
case 2: /* Flip sorting method ascending/descending */
- _train_sort_order[(byte)w->window_number] ^= 1;
- _train_sort_dirty[(byte)w->window_number] = true;
+ vl->flags ^= VL_DESC;
+ vl->flags |= VL_RESORT;
SetWindowDirty(w);
break;
+
case 3: case 4:/* Select sorting criteria dropdown menu */
- ShowDropDownMenu(w, _vehicle_sort_listing, _train_sort_type[(byte)w->window_number], 4, 0); // do it for widget 4
+ ShowDropDownMenu(w, _vehicle_sort_listing, vl->sort_type, 4, 0);
return;
+
case 6: { /* Matrix to show vehicles */
uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_SMALL;
@@ -1323,13 +1294,11 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
id_v += w->vscroll.pos;
{
- const byte owner = (byte)w->window_number;
Vehicle *v;
- id_v += (owner == 0) ? 0 : _num_train_sort[owner - 1]; // first element in list
- if (id_v >= _num_train_sort[owner]) { return;} // click out of vehicle bound
+ if (id_v >= vl->list_length) return; // click out of list bound
- v = DEREF_VEHICLE(_train_sort[id_v].index); // add the offset id_x to that
+ v = DEREF_VEHICLE(vl->sort_list[id_v].index);
assert(v->type == VEH_Train && v->subtype == 0 && v->owner == owner);
@@ -1357,48 +1326,37 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
} break;
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
- if (_train_sort_type[(byte)w->window_number] != e->dropdown.index) // if value hasn't changed, dont resort list
- _train_sort_dirty[(byte)w->window_number] = true;
-
- _train_sort_type[(byte)w->window_number] = e->dropdown.index;
-
- if (_train_sort_type[(byte)w->window_number] != SORT_BY_UNSORTED) // enable 'Sort By' if a sorter criteria is chosen
- w->disabled_state &= ~(1 << 2);
-
+ if (vl->sort_type != e->dropdown.index) {
+ // value has changed -> resort
+ vl->flags |= VL_RESORT;
+ vl->sort_type = e->dropdown.index;
+
+ // enable 'Sort By' if a sorter criteria is chosen
+ if (vl->sort_type != SORT_BY_UNSORTED)
+ w->disabled_state &= ~(1 << 2);
+ }
SetWindowDirty(w);
break;
+
case WE_CREATE: /* set up resort timer */
- w->custom[0] = DAY_TICKS;
- w->custom[1] = PERIODIC_RESORT_DAYS;
+ vl->sort_list = NULL;
+ vl->flags = VL_REBUILD;
+ vl->sort_type = SORT_BY_UNSORTED;
+ vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
break;
+
case WE_TICK: /* resort the list every 20 seconds orso (10 days) */
- if (--w->custom[0] == 0) {
- w->custom[0] = DAY_TICKS;
- if (--w->custom[1] == 0) {
- w->custom[1] = PERIODIC_RESORT_DAYS;
- _train_sort_dirty[(byte)w->window_number] = true;
- DEBUG(misc, 1) ("Periodic resort Trains list player %d...", w->window_number+1);
- SetWindowDirty(w);
- }
+ if (--vl->resort_timer == 0) {
+ DEBUG(misc, 1) ("Periodic resort trains list player %d station %d",
+ owner, station);
+ vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
+ vl->flags |= VL_RESORT;
+ SetWindowDirty(w);
}
break;
}
}
-static const Widget _player_trains_widgets[] = {
-{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, 14, 11, 324, 0, 13, STR_881B_TRAINS, STR_018C_WINDOW_TITLE_DRAG_THIS},
-{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
-{ WWT_PANEL, 14, 81, 232, 14, 25, 0x0, STR_SORT_TIP},
-{ WWT_CLOSEBOX, 14, 233, 243, 14, 25, STR_0225, STR_SORT_TIP},
-{ WWT_PANEL, 14, 244, 324, 14, 25, 0x0, STR_NULL},
-{ WWT_MATRIX, 14, 0, 313, 26, 207, 0x701, STR_883D_TRAINS_CLICK_ON_TRAIN_FOR},
-{ WWT_SCROLLBAR, 14, 314, 324, 26, 207, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
-{ WWT_PUSHTXTBTN, 14, 0, 161, 208, 219, STR_8815_NEW_VEHICLES, STR_883E_BUILD_NEW_TRAINS_REQUIRES},
-{ WWT_PANEL, 14, 162, 324, 208, 219, 0x0, STR_NULL},
-{ WIDGETS_END},
-};
-
static const WindowDesc _player_trains_desc = {
-1, -1, 325, 220,
WC_TRAINS_LIST,0,
@@ -1407,18 +1365,6 @@ static const WindowDesc _player_trains_desc = {
PlayerTrainsWndProc
};
-static const Widget _other_player_trains_widgets[] = {
-{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, 14, 11, 324, 0, 13, STR_881B_TRAINS, STR_018C_WINDOW_TITLE_DRAG_THIS},
-{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
-{ WWT_PANEL, 14, 81, 232, 14, 25, 0x0, STR_SORT_TIP},
-{ WWT_CLOSEBOX, 14, 233, 243, 14, 25, STR_0225, STR_SORT_TIP},
-{ WWT_PANEL, 14, 244, 324, 14, 25, 0x0, STR_NULL},
-{ WWT_MATRIX, 14, 0, 313, 26, 207, 0x701, STR_883D_TRAINS_CLICK_ON_TRAIN_FOR},
-{ WWT_SCROLLBAR, 14, 314, 324, 26, 207, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
-{ WIDGETS_END},
-};
-
static const WindowDesc _other_player_trains_desc = {
-1, -1, 325, 208,
WC_TRAINS_LIST,0,
@@ -1427,14 +1373,14 @@ static const WindowDesc _other_player_trains_desc = {
PlayerTrainsWndProc
};
-void ShowPlayerTrains(int player)
+void ShowPlayerTrains(int player, int station)
{
Window *w;
if (player == _local_player) {
- w = AllocateWindowDescFront(&_player_trains_desc, player);
+ w = AllocateWindowDescFront(&_player_trains_desc, (station << 16) | player);
} else {
- w = AllocateWindowDescFront(&_other_player_trains_desc, player);
+ w = AllocateWindowDescFront(&_other_player_trains_desc, (station << 16) | player);
}
if (w) {
w->caption_color = w->window_number;