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authorDarkvater <darkvater@openttd.org>2005-03-03 23:26:35 +0000
committerDarkvater <darkvater@openttd.org>2005-03-03 23:26:35 +0000
commit232fffffacd45b6ca718bad3c63c35701e46467c (patch)
treeea81de82229c57a6c707fc71631ffa1fdbec49f4 /train_cmd.c
parent0c3927ce4a45ca8c446083b6101ebaf005b09748 (diff)
downloadopenttd-232fffffacd45b6ca718bad3c63c35701e46467c.tar.xz
(svn r1922) - Fix: Disappearing of crashed trains inside tunnels were not checked properly.
Diffstat (limited to 'train_cmd.c')
-rw-r--r--train_cmd.c30
1 files changed, 21 insertions, 9 deletions
diff --git a/train_cmd.c b/train_cmd.c
index d90594377..ac39e4b1a 100644
--- a/train_cmd.c
+++ b/train_cmd.c
@@ -2599,11 +2599,20 @@ reverse_train_direction:
extern uint CheckTunnelBusy(uint tile, int *length);
+/**
+ * Deletes/Clears the last wagon of a crashed train. It takes the engine of the
+ * train, then goes to the last wagon and deletes that. Each call to this function
+ * will remove the last wagon of a crashed train. If this wagon was on a crossing,
+ * or inside a tunnel, recalculate the signals as they might need updating
+ * @param v the @Vehicle of which last wagon is to be removed
+ */
static void DeleteLastWagon(Vehicle *v)
{
Vehicle *u = v;
- int t;
+ /* Go to the last wagon and delete the link pointing there
+ * *u is then the one-before-last wagon, and *v the last
+ * one which will physicially be removed */
while (v->next != NULL) {
u = v;
v = v->next;
@@ -2619,22 +2628,25 @@ static void DeleteLastWagon(Vehicle *v)
EndVehicleMove(v);
DeleteVehicle(v);
- if (!((t=v->u.rail.track) & 0xC0)) {
- SetSignalsOnBothDir(v->tile, FIND_FIRST_BIT(t));
- }
+ if (!(v->u.rail.track & 0xC0))
+ SetSignalsOnBothDir(v->tile, FIND_FIRST_BIT(v->u.rail.track));
/* Check if the wagon was on a road/rail-crossing and disable it if no others are on it */
DisableTrainCrossing(v->tile);
- if (v->u.rail.track == 0x40) {
+ if (v->u.rail.track == 0x40) { // inside a tunnel
int length;
TileIndex endtile = CheckTunnelBusy(v->tile, &length);
+
+ if (endtile == (uint)-1) // tunnel is busy (error returned)
+ return;
+
if ((v->direction == 1) || (v->direction == 5) )
- SetSignalsOnBothDir(v->tile,0);
- SetSignalsOnBothDir(endtile,0);
+ SetSignalsOnBothDir(v->tile, 0);
+ SetSignalsOnBothDir(endtile, 0);
if ((v->direction == 3) || (v->direction == 7) )
- SetSignalsOnBothDir(v->tile,1);
- SetSignalsOnBothDir(endtile,1);
+ SetSignalsOnBothDir(v->tile, 1);
+ SetSignalsOnBothDir(endtile, 1);
}
}